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Digital platform by CEDIS/UnB for planning, screening, extraction, and reporting of systematic literature reviews with traceability, collaboration, and reproducible outputs.
Scientific publications
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Scheduled committees, held defenses, and deposited works
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This study evaluated the application of gamification to project management in a high-maturity software factory (CMMI Level 5), a setting in which governance and audit rituals often generate bureaucratic overhead and operational resistance. Given the contractual constraints that limit the use of extrinsic financial incentives, the study empirically evaluated gamification as a strategy to increase the engagement of project leaders and managers in operational governance routines. The solution was embedded into the legacy corporate tools (Jira and Confluence) under the principle of workflow continuity, with ten game techniques allocated according to the motivational profile previously diagnosed within the team. The evaluation was carried out through a longitudinal industrial case study conducted with 12 professionals in leadership roles over twelve months, comparing six months of a gamified pilot with a historical baseline of equal duration drawn from the same team. Throughput, the rate of delayed demands, defect density and the motivational profile assessed by the Intrinsic Motivation Inventory (IMI), applied as a pre- and post-test, were analyzed. The operational indicators showed modest variations — a 7.16% increase in throughput and a 1.77 percentage point reduction in the delay rate, with no deterioration in technical quality —, accompanied by a marked decline in the perceived overhead, evidenced by a 0.91-point reduction in the IMI Pressure/Tension item. An exploratory pattern was also identified, termed behavioral asymmetry, characterized by faster adherence to normative routines than to spontaneous collaborative actions. Low-intrusion gamification thus proved feasible in formalized governance environments, with a clearer effect on reducing bureaucratic friction than on increasing intrinsic motivation.
Read moreWhat CEDIS is delivering right now, this year — research, defenses, products, and continuity.
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Cybersecurity
Artificial Intelligence and Natural Language Processing
Gamification
Social Software
High-Performance Computing and Cloud Computing
Learning Analytics and Educational Management
Active Learning Methodologies
Digital Transformation
Software Architecture
Software Quality
Teamwork and Soft Skills
Green Software Development
Requirements Engineering
Software Product Line Engineering
Verification, Validation and TestingMost frequent keywords in publications from 2023 to 2026. Tag size reflects how many works cover each topic.
CEDIS's work is structured into research lines that connect areas of expertise, researchers, and projects into long-term research agendas.
Explore the research linesA curated selection of digital products built by our researchers, students, and partners — in use today at the University of Brasília and beyond.

Digital platform by CEDIS/UnB for planning, screening, extraction, and reporting of systematic literature reviews with traceability, collaboration, and reproducible outputs.

Web application developed as a bachelor's thesis with academic support from CEDIS for gamified learning about code smells, combining conceptual guides, interactive exercises, hints, treats, statistics, and progression.

Gamified application developed as a bachelor's thesis with academic support from CEDIS for managing and motivating agile teams, integrated with GitHub as a GitHub App with a metrics dashboard, badges, and social feedback.

The app and site Contextus redefines scientific analysis with NLP and ML for direct interaction with academic knowledge.

Gamified experience for the Software Requirements course at UnB — missions, storyline, and motivational tracks inspired by Octalysis, combining structured gamification with Project-Based Learning (PBL).
Entities, organizations, and laboratories that expand CEDIS's reach in research, development, and innovation.
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