Active Learning Methodologies

Active learning methodologies in higher education have gained increasing relevance in the contemporary educational landscape, largely due to advances in the science of learning. These pedagogical approaches position the student as the protagonist of the knowledge construction process, promoting greater engagement and interaction with the content and, consequently, more effective and lasting learning. By incorporating the principles of the science of learning, active methodologies aim to align with the latest discoveries in neuroscience and cognitive psychology, fostering the creation of teaching environments that favor the construction of solid knowledge and the training of professionals more capable and adaptable to the constant transformations of the job market.

About the Area Coordinators

Prof. Cristiane Soares Ramos

A distinguished academic in the field of Active Learning Methodologies, with a solid foundation in Software Engineering and Knowledge Management. Serving as a professor in the Software Engineering course at the University of Brasília, she has significantly contributed to the advancement of education and research in software. She is currently a member of the management committee of the Learning for the 3rd Millennium program (A3M).
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Prof. Sergio Antônio Andrade de Freitas

An academic in the field of Active Learning Methodologies and a faculty member at the University of Brasília - UnB, he teaches in the Software Engineering course. Throughout his academic career, he has held significant administrative roles, including Dean of Undergraduate Studies and director of the Distance Education Center (CEAD). His dedication to advancing knowledge in Active Methodologies, both in Engineering and Computing, along with his contributions in Learning Analytics, highlight his expertise and commitment to educational innovation. He is currently the president of the management committee of the Learning for the 3rd Millennium program (A3M).
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Research Team

Researchers

Bachelor’s Thesis

  • Ana Carolina Rodrigues Leite. Ethics in the use of AI by ESW students (provisional) . Bachelor of Software Engineering - University of Brasília (Brazil), (2024). Advisor(s): Cristiane Ramos Ricardo Ajax . Tags: Artificial Intelligence, Education .
  • Amanda Jeniffer Pereira Nobre. Ethics in the use of AI by ESW students (provisional) . Bachelor of Software Engineering - University of Brasília (Brazil), (2024). Advisor(s): Cristiane Ramos Ricardo Ajax . Tags: Artificial Intelligence, Education .
  • Edvan Barreira Gomes Junior. Maturity of active methodologies (provisional) . Bachelor of Software Engineering - University of Brasília (Brazil), (2024). Advisor(s): Cristiane Ramos Ricardo Ajax . Tags: Active Learning, Education .
  • Luiza Esteves dos Santos. Application to support the organization of course content (provisional) . Bachelor of Software Engineering - University of Brasília (Brazil), (2024). Advisor(s): Ricardo Ajax . Tags: Education, Software Architecture .
  • Artur de Souza Vieira. Application to support the organization of course content (provisional) . Bachelor of Software Engineering - University of Brasília (Brazil), (2024). Advisor(s): Ricardo Ajax . Tags: Education, Software Architecture .
  • Daniela Soares de Oliveira. Brazilian Sign Language Translation Platform . Bachelor of Software Engineering - University of Brasília (Brazil), (2024). Advisor(s): George Marsicano . Tags: Education, Machine Learning .
  • Danilo Domingo Vitoriano Silva. Brazilian Sign Language Translation Platform . Bachelor of Software Engineering - University of Brasília (Brazil), (2024). Advisor(s): George Marsicano . Tags: Education, Machine Learning .
  • Caio César Oliveira. Development of an Artificial Intelligence for the Improvement of Individual Assessment in Software Courses at the University of Brasília . Bachelor of Software Engineering - University of Brasília (Brazil), (2024). Advisor(s): George Marsicano . Tags: Artificial Intelligence, Education, Software Quality .
  • Vitor Eduardo Kühl Rodrigues. Development of an Artificial Intelligence for the Improvement of Individual Assessment in Software Courses at the University of Brasília . Bachelor of Software Engineering - University of Brasília (Brazil), (2024). Advisor(s): George Marsicano . Tags: Artificial Intelligence, Education, Software Quality .

Previous Researchers

Bachelor’s Thesis

  1. Allan Nobre, Using Learning Analytics and Educational Data Mining to Support Pedagogical Decisions During TBL Methodology Application . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2023 Advisor(s): Cristiane Ramos . Tags: Learning Analytics, Education .
  2. Gabriel Silva Helena Gourlat, Non-Functional Requirements in the Development of Serious Games for People with ADHD . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2023 Advisor(s): Cristiane Ramos . Tags: Requirements Engineering, Education .
  3. João Vitor Lopes de Farias, Journey - the use of RPG in a learning process , 2023 Advisor(s): Sergio Freitas . Tags: Gamification, Active Learning .
  4. Ítalo Alves Guimarães, Implementation of a support application for the gamified course in HCI . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2023 Advisor(s): Sergio Freitas . Tags: Gamification, Active Learning .
  5. Amanda Emilly Muniz de Menezes, Identifying Factors Affecting Dropout in Higher Education . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Cristiane Ramos, Sergio Freitas . Tags: Education, Learning Analytics .
  6. Ateldy Brasil Filho, Gamification Evaluation - A Practical Application in a Junior Company . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Cristiane Ramos . Tags: Gamification, Education .
  7. Letícia Karla Soares Rodrigues de Araújo, Identifying Factors Affecting Dropout in Higher Education . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Cristiane Ramos, Sergio Freitas . Tags: Education, Learning Analytics .
  8. Lucas Macêdo Lucas Rodrigues, Technological Innovations in Family Farming - Agromart . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): André Lanna . Tags: Green Software, Education .
  9. Rafael Santos Teodosio, $tudy - A Gamified Financial Education System . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Sergio Freitas . Tags: Gamification, Education .
  10. Érico Maximiano Bandeira, Pixel - A Gamified Tool for Learning Usability Criteria . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Sergio Freitas . Tags: Gamification, Active Learning .
  11. Weiller Fernandes Pereira, Systematic literature review on the use of frameworks in the construction of gamification in education . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2021 Advisor(s): Sergio Freitas . Tags: Gamification, Education .
  12. Victor Deon, PGTBL - Team-Based Learning Management Platform . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2020 Advisor(s): Cristiane Ramos . Tags: Teamwork, Active Learning .
  13. Leandro Alves Ferreira Santos, Gamified Software to Support Teaching and Learning Mathematics for Children . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2017 Advisor(s): Sergio Freitas . Tags: Gamification, Education, Active Learning .
  14. João Vitor de Moura Rosa Silva, SAMI - System for analyzing learning indicator metrics , 2016 Advisor(s): Sergio Freitas . Tags: Gamification, Active Learning .
  15. Wilker Mesquita de Assunção, Gamified Learning Environment for Teaching Algorithms . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2016 Advisor(s): Sergio Freitas . Tags: Gamification, Education .
  16. Júlia Farias Sousa, Analysis of Students Perceptions on the Use of Distance Learning in the Software Engineering Course, FGA/UnB . Bachelor of Software Engineering - University of Brasília (Brazil), 2023 Advisor(s): George Marsicano . Tags: Education, Software Engineering .

Current Projects

Publications and Productions

Publications (40)

  1. Sergio Antônio Andrade Freitas,Cristiane S. Ramos,Eduardo Bessa Pereira da Silva,Marcia Renata Mortari,Dianne Magalhaes Viana, Implementing Neuroscientific Principles in Gamified Software Engineering Courses , in Frontiers in Education 2024 , pTo appear, 2024 . Tags: Active Learning, Learning Analytics, Gamification .
  2. Sergio Antônio Andrade Freitas,Mylena Angélica S. Farias,Cristiane S. Ramos,Marcus Vinícius Paiva Martins,Juan Mangueira Alves,Leda Cardoso S. Pinto, Crafting Personalized Learning Environments Through Motivational Profiling , in Frontiers in Education 2024 , pTo appear, 2024 . Tags: Active Learning, Gamification .
  3. Cristiane S. Ramos,Mylena Angélica S. Farias,Sergio Antônio Andrade Freitas,Marcus Vinícius Paiva Martins,Juan Mangueira Alves,Leda Cardoso S. Pinto, A Process to Identify Players’ Motivational Profiles for Designing a Gamification Project , in 24th International Conference on Computational Science and Its Applications - ICCSA 2024 , p49-67, 2024 . DOI: 10.1007/978-3-031-64608-9_4 . Tags: Active Learning, Gamification .
  4. Cristiane S. Ramos,Dianne M. Viana,Eduardo Bessa,Márcia R. Mortari,Sergio Antônio Andrade Freitas, Learning Indicators as Tools for Continuous Improvement in the Educational Environment , in PAEE/ALE 2024 - International Conference on Active Learning in Engineering Education , p245-254, 2024 . DOI: 2183-1378 . Tags: Active Learning .
  5. RAMOS, C. S.,VIANNA, D. M.,BESSA, E.,MORTARI, M. R.,FREITAS, S. A. A., Indicadores de aprendizagem , Biblioteca Central da Universidade de Brasília, 2023 . Tags: Learning Analytics, Active Learning .
  6. Allan Nobre, Using Learning Analytics and Educational Data Mining to Support Pedagogical Decisions During TBL Methodology Application . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2023 Advisor(s): Cristiane Ramos . Tags: Learning Analytics, Education .
  7. Gabriel Silva Helena Gourlat, Non-Functional Requirements in the Development of Serious Games for People with ADHD . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2023 Advisor(s): Cristiane Ramos . Tags: Requirements Engineering, Education .
  8. João Vitor Lopes de Farias, Journey - the use of RPG in a learning process , 2023 Advisor(s): Sergio Freitas . Tags: Gamification, Active Learning .
  9. Ítalo Alves Guimarães, Implementation of a support application for the gamified course in HCI . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2023 Advisor(s): Sergio Freitas . Tags: Gamification, Active Learning .
  10. Amanda Emilly Muniz de Menezes, Identifying Factors Affecting Dropout in Higher Education . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Cristiane Ramos, Sergio Freitas . Tags: Education, Learning Analytics .
  11. Ateldy Brasil Filho, Gamification Evaluation - A Practical Application in a Junior Company . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Cristiane Ramos . Tags: Gamification, Education .
  12. Letícia Karla Soares Rodrigues de Araújo, Identifying Factors Affecting Dropout in Higher Education . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Cristiane Ramos, Sergio Freitas . Tags: Education, Learning Analytics .
  13. Lucas Macêdo Lucas Rodrigues, Technological Innovations in Family Farming - Agromart . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): André Lanna . Tags: Green Software, Education .
  14. Rafael Santos Teodosio, $tudy - A Gamified Financial Education System . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Sergio Freitas . Tags: Gamification, Education .
  15. Érico Maximiano Bandeira, Pixel - A Gamified Tool for Learning Usability Criteria . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2022 Advisor(s): Sergio Freitas . Tags: Gamification, Active Learning .
  16. CABELLO, A. F.,FERREIRA, G. V.,IMBROISI, D.,ARRUDA, J. A.,FREITAS, S. A. A.,ALVAREZ, G. A., Forms of admission in a comparative perspective: why does SISU increase dropout? The case of UNB , AVALIAÇÃO: REVISTA DA AVALIAÇÃO DA EDUCAÇÃO SUPERIOR , 26(446-460), 2021 . DOI: 10.1590/s1414-40772021000200006 . Tags: Learning Analytics, Education .
  17. Weiller Fernandes Pereira, Systematic literature review on the use of frameworks in the construction of gamification in education . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2021 Advisor(s): Sergio Freitas . Tags: Gamification, Education .
  18. MELO, L. V. S. E.,NOGUEIRA, T. J. A. M.,LEITE, L. L.,FREITAS, S. A. A., Programa Aprendizagem para o 3º Milênio (A3M) , 2021 . DOI: 9786599168932 . Tags: Active Learning, Education .
  19. Victor Deon, PGTBL - Team-Based Learning Management Platform . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2020 Advisor(s): Cristiane Ramos . Tags: Teamwork, Active Learning .
  20. MOTA, V. F. S.,GOMES, R. L.,FREITAS, S. A. A., Internet das Coisas como Plataforma Multidisciplinar de Aprendizagem: Projetos Integradores Hardware/Software , 2020 . DOI: 10.5753/wei.2020.11138 . Tags: Active Learning .
  21. CALAZANS, Angelica Toffano Seidel,MASSON, E.,SOUZA, M.,BRITO, I.,PALDES, R.,KOSLOSKI, RICARDO AJAX DIAS,RAMOS, C. S.,GUIMARAES, F., Ensino SUPERIOR com metodologias ativas: na prática, como se faz , Clube dos autores, 2019 . DOI: 10.29327/57070 . Tags: Active Learning .
  22. KOSLOSKI, RICARDO AJAX DIAS,RAMOS, CRISTIANE SOARES,CANEDO, E. D.,GOULART, H. B., Aprendizagem baseada em projetos aplicada em uma disciplina de integração de Engenharias: desafios e benefícios , in Simpósio Brasileiro de Informática na Educação (SBIE) , 2019 . DOI: 10.5753/cbie.sbie.2019.89 . Tags: Active Learning .
  23. LEMES, R. F.,FREITAS, S. A. A., Uso do algoritmo Apriori na avaliação da motivação em uma gamificação , in Simpósio Brasileiro de Informática na Educação (SBIE) , 2019 . DOI: 10.5753/cbie.sbie.2019.694 . Tags: Gamification, Active Learning .
  24. Nogueira, Teresinha de Jesus Araújo Magalhães,Melo, Lívia Veleda de Sousa e,FREITAS, S. A. A.,Leite, Letícia Lopes,Macedo, Harineide Madeira, PROGRAMA APRENDIZAGEM PARA O 3º MILÊNIO (A3M): PROMOVENDO A INSTITUCIONALIZAÇÃO DE AÇÕES INOVADORAS NA UNB , 2019 . DOI: 10.1007/978-3-030-24308-1_11 . Tags: Active Learning .
  25. MARSICANO, G. C., Processo de Aprendizagem Conversacional para a Elicitação de Requisitos: Uma nova possibilidade para a construção de relações entre engenheiro de software e seus stakeholders , Novas Ediçoes Acadêmicas, 2018 . DOI: 978-6202194716 . Tags: Active Learning, Requirements Engineering .
  26. CUNHA, G. C. A.,BARRAQUI, L. P.,FREITAS, S. A. A., Evaluating the use of gamification in mathematics learning in primary school children , in 48th Annual Frontiers in Education (FIE) , 2018 . DOI: 10.1109/FIE.2018.8658950 . Tags: Gamification, Active Learning .
  27. MELO, L. V. S. E.,NOGUEIRA, T. J.,FREITAS, S. A. A.,LEITE, L. L., Programa A3M: construção e socialização de ações pedagógicas inovadoras na UNB , in X Simpósio Nacional de Educação , 2018 . Tags: Active Learning, Education .
  28. NOGUEIRA, T. J. A.,MELO, L. V. S. E.,FREITAS, S. A. A.,LEITE, L. L.,MACEDO, H., Programa Aprendizagem para o 3º Milênio (A3M): Identificando o processo de Mediação Pedagógica em Espaços Integrados de Ensino e Aprendizagem , in XV Congresso Brasileiro de Ensino Superior a Distância , 2018 . Tags: Active Learning, Education .
  29. RAMOS, CRISTIANE SOARES,KOSLOSKI, Ricardo Ajax Dias,VENSON, ELAINE,DA COSTA FIGUEIREDO, REJANE M.,DEON, VICTOR HUGO A., TBL as an active learning-teaching methodology for software engineering courses , in the XXXII Brazilian Symposium , p289, 2018 . DOI: 10.1145/3266237.3266253 . Tags: Active Learning .
  30. CUNHA, GEOVÂNIA,BARRAQUI, LUCIANA,FREITAS, S. A. A., Uso da gamificação nos anos iniciais do ensino fundamental brasileiro , in XXVIII Simpósio Brasileiro de Informática na Educação SBIE , 2017 . DOI: 10.5753/cbie.sbie.2017.1742 . Tags: Gamification, Education, Active Learning .
  31. DIAS CANEDO, EDNA,SANTOS, GIOVANNI ALMEIDA,FREITAS, S. A. A., Analysis of the teaching-learning methodology adopted in the introduction to computer science classes , in 2017 IEEE Frontiers in Education Conference (FIE) , 2017 . DOI: 10.1109/FIE.2017.8190556 . Tags: Active Learning .
  32. FREITAS, S. A. A.,LACERDA, ARTHUR R. T.,CALADO, PAULO M. R. O.,LIMA, THIAGO S.,DIAS CANEDO, EDNA, Gamification in education: A methodology to identify student's profile , in 2017 IEEE Frontiers in Education Conference (FIE) , 2017 . DOI: 10.1109/FIE.2017.8190499 . Tags: Gamification, Active Learning .
  33. MELO, L. V. S. E.,FREITAS, S. A. A.,NOGUEIRA, T. J.,ANDRADE, M.,LOURENCO, V., Programa Aprendizagem para o Terceiro Milênio (A3M): política de valorização e promoção de ações educacionais inovadoras na Universidade de Brasília , in XIV Congresso Brasileiro de Ensino Superior a Distância , 2017 . Tags: Active Learning, Education .
  34. Leandro Alves Ferreira Santos, Gamified Software to Support Teaching and Learning Mathematics for Children . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2017 Advisor(s): Sergio Freitas . Tags: Gamification, Education, Active Learning .
  35. FREITAS, S. A. A.,SILVA, RITA DE CASSIA,LUCENA, TIAGO FRANKLIN R.,RIBEIRO, EDUARDO DO N.,LIMA, VICTOR COTRIM DE,SILVA, RODRIGO M. S. DA, Smart Quizzes in the Engineering Education , in 2016 49th Hawaii International Conference on System Sciences (HICSS) , 2016 . DOI: 10.1109/HICSS.2016.17 . Tags: Artificial Intelligence, Education .
  36. FREITAS, S. A. A.,SILVA, WANDER C. M. P.,MARSICANO, GEORGE, Using an Active Learning Environment to Increase Students' Engagement , in 2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET) , 2016 . DOI: 10.1109/CSEET.2016.24 . Tags: Active Learning .
  37. MARSICANO, GEORGE,MENDES, FABIANA FREITAS,FERNANDES, MAURICIO VIDOTTI,FREITAS, S. A. A., An Integrated Approach to the Requirements Engineering and Process Modelling Teaching , in 2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET) , 2016 . DOI: 10.1109/CSEET.2016.23 . Tags: Active Learning, Requirements Engineering .
  38. João Vitor de Moura Rosa Silva, SAMI - System for analyzing learning indicator metrics , 2016 Advisor(s): Sergio Freitas . Tags: Gamification, Active Learning .
  39. Wilker Mesquita de Assunção, Gamified Learning Environment for Teaching Algorithms . Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), 2016 Advisor(s): Sergio Freitas . Tags: Gamification, Education .
  40. Júlia Farias Sousa, Analysis of Students Perceptions on the Use of Distance Learning in the Software Engineering Course, FGA/UnB . Bachelor of Software Engineering - University of Brasília (Brazil), 2023 Advisor(s): George Marsicano . Tags: Education, Software Engineering .

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