
Digital platform by CEDIS/UnB to support the design, management, and analysis of gamified educational and collaborative experiences with integrated analytics.
CEDIS
1 min read

Digital platform by CEDIS/UnB to support the design, management, and analysis of gamified educational and collaborative experiences with integrated analytics.
CEDIS
1 min read

Gamification is a process that uses elements, techniques, and game design mechanics in contexts not related to games, aiming to increase user motivation, participation, and …
CEDIS
53 min read

An interdisciplinary area that combines data analysis, computer science, and educational psychology to enhance learning and educational environments. By collecting, analyzing, and …
CEDIS
13 min read

Active learning methodologies in higher education have been gaining increasing relevance in the contemporary educational landscape, largely due to advancements in the science of …
CEDIS
39 min read

Constitutes a fundamental pillar in software engineering, directly reflecting on user satisfaction, operational efficiency, and the sustainability of computer systems.
CEDIS
20 min read

The area of Verification, Validation, and Testing is a critical discipline in software engineering, focused on ensuring that software products meet their specified requirements and …
CEDIS
5 min read

Ongoing CEDIS project focused on the research, design, validation, and continuous evolution of methods and infrastructures for gamification and learning analytics, with …
CEDIS
2 min read

A research project in partnership with IBICT and funded by FINATEC, aimed at enhancing the user experience of the Canal Ciência through the use of gamification.
CEDIS
2 min read

Galactic Journey, a Gamification for the Canal Ciência Portal.
CEDIS
1 min read


2025-2026 PIBIC project focused on creating a predictive framework for student engagement and performance in gamified learning environments by combining Octalysis, neuroscientific …
CEDIS
2 min read

Ongoing umbrella project focused on research and development of digital strategies, gamification, indicators, and educational products for teaching, science outreach, and software …
CEDIS
3 min read