
Research area involving the development and analysis of digital technologies (especially software) with the explicit goal of generating positive social impact, without …
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Research area involving the development and analysis of digital technologies (especially software) with the explicit goal of generating positive social impact, without …
CEDIS

Active learning methodologies in higher education have been gaining increasing relevance in the contemporary educational landscape, largely due to advancements in the science of …
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Digital Transformation is the application of digital technologies to change business models and create new value opportunities. It involves reimagining operations and customer …
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Constitutes a fundamental pillar in software engineering, directly reflecting on user satisfaction, operational efficiency, and the sustainability of computer systems.
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Requirements engineering (RE) is an interdisciplinary area of Software Engineering aimed at bridging the gap between the acquirer's and the supplier's or developer's domains.
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The area of Verification, Validation, and Testing is a critical discipline in software engineering, focused on ensuring that software products meet their specified requirements and …
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Software for Good (SpB) is a social-impact macro project that brings together people, organizations, actions, and digital solutions oriented toward generating good through …
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Ongoing umbrella project focused on research and development of digital strategies, gamification, indicators, and educational products for teaching, science outreach, and software …
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