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Work deposited June 15, 2021 (approx.)

REQGAME - Requirements Elicitation with Gamification - An Experiment in Software Projects in a Federal Public Agency

Brasília, June 15, 2021 (approximate date). Ana Cláudia Alves Mendes Araújo presented the Master's dissertation entitled REQGAME - Requirements Elicitation with Gamification - An Experiment in Software Projects in a Federal Public Agency, at Master's Thesis in Applied Computing, University of Brasília (Brazil), advised by Prof. Sergio Antônio Andrade de Freitas.

Abstract

The success of a software project is closely linked to the clarity and accuracy of its requirements. These requirements outline the project scope and establish the expected operation of the software. Thus, the requirement elicitation phase is a critical milestone in the software development lifecycle, demanding excellent communication, cooperation, and motivation skills among all stakeholders. However, challenges such as effective collaboration and scheduling coordination can compromise engagement and active participation in this process. To overcome these obstacles and stimulate participation, gamification has proven to be an effective strategy by applying game mechanics in non-game contexts. Within this framework, Octalysis, a gamification framework developed by Yu-Kai Chou, offers a methodology to tailor and customize gamification according to the user profiles involved. This study introduces REQGame, an innovative method that integrates gamification into the requirement elicitation process, based on the Octalysis framework. The aim is to enhance the involvement and engagement of participants, also evaluating the positive effects that the implementation of gamification techniques can bring to the process.

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