Active Gamification - A Process for Successful Gamification
Brasília, June 15, 2019 (approximate date). Bruno Contessotto Bragança Pinheiro presented the Undergraduate thesis entitled Active Gamification - A Process for Successful Gamification, at Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), advised by Prof. Sergio Antônio Andrade de Freitas.
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