Pixel - A Gamified Tool for Learning Usability Criteria
Brasília, May 5, 2022. Érico Maximiano Bandeira presented the Undergraduate thesis entitled Pixel - A Gamified Tool for Learning Usability Criteria, at Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), advised by Prof. Sergio Antônio Andrade de Freitas.
AbstractThe use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability evaluation process is addressed. The usability-oriented gamification design process is particular to each application environment and user group. Bearing in mind that gamification projects, in general, have positive results, even if they address different objectives in relation to engagement and motivation. Taking this into account, this work presents the application of a gamified software product that aims to engage and motivate undergraduate students to study usability criteria. The methodology of systematic literature review was used for the theoretical basis for the development of the gamified application called Pixel. The application of Pixel in a human-computer interaction class generated data and information, which were used in the evaluation and analysis of motivation, engagement and use of usability criteria by students.
Deposited work
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