Journey - the use of RPG in a learning process
Brasília, July 24, 2023. João Vitor Lopes de Farias presented the Undergraduate thesis entitled Journey - the use of RPG in a learning process, advised by Prof. Sergio Antônio Andrade de Freitas.
AbstractIn the last decade gamification has gained greater prominence due to its ability to generate motivation and engagement by applying game elements in non-gaming contexts. The accession of gamification in the teaching process is a way to encourage the participation and constancy of students during learning. The RPG (Role-Playing Game) is a genre of game characterized mainly by four elements - the story narrative, the characters, the progress system and the challenges. These RPG elements are key to generating interest in players. When applied in the teaching environment, the RPG can promote greater interaction and immersion of students. Taking this into consideration, this work presents a learning process that applies gamification concepts together with RPG elements, called Jornada, whose proposal is to increase student engagement and motivation. From the application of this process in a Human-Computer Interaction (HCI) class at the University of Brasilia (UnB), it was possible to collect information used to evaluate the feasibility of using the process in the classroom.
Related artifacts
- Project
- HCI Journey Project
Deposited work
The full text is available at the Digital Library / Institutional Repository.
