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Work deposited March 23, 2023

Evaluation of the change in report quality with the application of gamification in police intelligence activities

Brasília, March 23, 2023. Públio Pastrolin Cavalcante presented the Master's dissertation entitled Evaluation of the change in report quality with the application of gamification in police intelligence activities, at Master's Thesis in Applied Computing, University of Brasília (Brazil), advised by Prof. Sergio Antônio Andrade de Freitas.

Abstract

The gamification of non-playful activities has gained traction in the industrial, service, and educational sectors, demonstrating that introducing game elements into an environment can make activities more engaging, fun, and enjoyable. This approach has proven to be an effective strategy for motivating and involving individuals, recognized as a valuable tool for managers. In the context of the Military Police of the Federal District, which is responsible for overt policing and maintaining public order in the nation's capital, Intelligence Activity plays a crucial role in supporting strategic, tactical, and operational decisions. This study introduces the Gamified Intelligence Reporting Process (GIRP), developed for the Military Police Intelligence System. The gamification model was based on the Octalysis framework, supplemented by statistical techniques derived from the Intrinsic Motivation Inventory and document analyses. The aim of the GIRP is to improve the quality of intelligence reports through gamification, benefiting from an iterative evaluation and planning process. Additionally, the work provides a theoretical foundation on gamification, Intelligence Activity, Public Security, and an overview of the Military Police of the Federal District.

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The full text is available at the Digital Library / Institutional Repository.

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