Systematic literature review on the use of frameworks in the construction of gamification in education
Brasília, November 11, 2021. Weiller Fernandes Pereira presented the Undergraduate thesis entitled Systematic literature review on the use of frameworks in the construction of gamification in education, at Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), advised by Prof. Sergio Antônio Andrade de Freitas.
AbstractThe application of gamified processes in the field of education has become increasingly common over the last few decades. Each project has unique characteristics, utilizing different techniques and being applied across various modalities and levels of education. However, creating a gamification is not just about inserting game elements into a given activity. There are tools designed to assist in this creation process, providing a step-by-step guide that contains methods and mechanics to be followed by those wishing to develop a gamified project. This work presents a systematic review of the literature, aiming to find these tools, referred to as gamification frameworks or models, and to combine the data found with other extracted criteria such as the countries and the educational levels where these frameworks are used. This review was divided into three stages - planning, execution, and summarization. In the planning stage, the research question, search string, acceptance criteria, and information to be extracted were defined. In the execution, the review is carried out, with the selection of primary studies and data extraction. In the summarization, the results are generated through graphs. At the end, an evaluation was conducted, considering the results obtained on the use of gamification frameworks in conjunction with other extraction criteria used in the review.
Deposited work
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