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Work deposited June 15, 2016 (approx.)

Gamified Learning Environment for Teaching Algorithms

Brasília, June 15, 2016 (approximate date). Wilker Mesquita de Assunção presented the Undergraduate thesis entitled Gamified Learning Environment for Teaching Algorithms, at Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil), advised by Prof. Sergio Antônio Andrade de Freitas.

Abstract

The use of software has been increasingly popular in society, including in virtual learning environments. As technology advances, pedagogical methods have evolved, giving rise to new approaches aimed at leveraging these advancements to enhance teaching and learning processes. This study introduces the adaptation of a virtual learning environment for teaching algorithms, employing Gamification techniques as proposed by Yu-kai Chou, in conjunction with the educational strategies developed by Salman Khan. The virtual learning environment Moodle was used to structure a fully gamified course on algorithms, supported by the software Funifier and Scratch. The online course, lasting one month, is structured into weekly tasks that cover the basic concepts of computational algorithms, incorporating established gamification elements such as points, badges, and leaderboards, aiming to effectively engage and motivate students.

Deposited work

The full text is available at the Digital Library / Institutional Repository.

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