Collaborators

Active network

Current Collaborators

Meet the team actively contributing to CEDIS projects, research, and supervision. The sections below organize the network by training stage so the page is easier to scan.

Coverage

PhD, master's, specialization, undergraduate research, bachelor's thesis, and volunteer collaboration in one place.

Quick reading

Open the legacy section to review completed supervisions, alumni, and the academic memory of the collaboration network.

PhD

Master’s degree

  • Adriano Nunes Soares

    Postmortem Analysis of the Ministry of Foreign Affairs Software Atelier

    Master's Thesis in Applied Computing, University of Brasília (Brazil)2025

  • Bruno Mello Andrade

    Gamification in Software Engineering: Evaluation of engagement in Information Technology teams in a Software Factory

    Master's Thesis in Applied Computing, University of Brasília (Brazil)2023

    Advisor(s)
  • Emanuel Galhardo de Oliveira

    Assessment of DevOps Maturity in Cloud Solutions in the Financial Sector

    Master's Thesis in Applied Computing, University of Brasília (Brazil)2025

  • Gilson de Araújo Borges

    Microservices, under development

    Master's Thesis in Applied Computing, University of Brasília (Brazil)2026

    Advisor(s)
  • Lucas Kuniyoshi

    (not defined)

    Master's Thesis in Applied Computing, University of Brasília (Brazil)2021

    Advisor(s)
  • Lucas Pereira Gomes Linard

    Evaluation of gamification in software code quality

    Master's Thesis in Applied Computing, University of Brasília (Brazil)2024

    Advisor(s)
  • Suéllyn Schopping

    (not defined)

    Master's Thesis in Applied Computing, University of Brasília (Brazil)2021

    Advisor(s)

Undergraduate Research

Bachelor’s Thesis

  • Ana Beatriz Norberto da Silva

    Gamified Tool for Agile Management: A Web Application for Task Management

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)
  • André Lopes de Sousa

    Artificial intelligence and law

    Bachelor of Software Engineering - University of Brasília (Brazil)2026

    Advisor(s)
  • Beatriz Vieira Nascimento

    Gamified Tool for Agile Management: A Web Application for Task Management

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)
  • Breno Henrique de Souza

    Centralization of information as support for student development in higher education at FCTE

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Topics
  • Christian Hirsch Santos

    Impact of the use of AI in a Software Engineering course

    Bachelor of Software Engineering - University of Brasília (Brazil)2026

    Advisor(s)
  • Delziron Braz de Lima

    Application to support mood and mental well-being

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

  • Fellipe Pereira da Costa Silva

    Application to support mood and mental well-being

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

  • Geovanna Maciel Avelino da Costa

    Interactive Visualization of Data Structures with Augmented Reality to Support Algorithm Teaching: A Gamified Approach for Engagement and Active Learning

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)
  • Giulia Domingues de Alcantara

    Centralization of information as support for student development in higher education at FCTE

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Topics
  • Henrique Azevedo Batalha

    Topic under development

    Bachelor of Software Engineering - University of Brasília (Brazil)2026

    Advisor(s)
  • Ian Lucca Soares Mesquita

    Impact of the use of AI in a Software Engineering course

    Bachelor of Software Engineering - University of Brasília (Brazil)2026

    Advisor(s)
  • Israel Thalles Dutra dos Santos

    Topic under development

    Bachelor of Software Engineering - University of Brasília (Brazil)2026

    Advisor(s)
  • Leonardo Gonçalves Machado

    Parallel Optimal Solutions for Sliding Puzzle and Rubik's Cube

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)
  • Luciano Ricardo da Silva Junior

    Gamification and Code Smells

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)
  • Luis Eduardo Carneiro Miranda

    Smart Inventory Manager

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)
  • Maria Eduarda D Santos Abritta F

    Application of Machine Learning to the Non-Invasive Prediction of Euploidy in Human Embryos Based on Morphokinetic Data

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

  • Marina Marcia Costa de Souza

    Topic under development

    Bachelor of Software Engineering - University of Brasília (Brazil)2026

    Advisor(s)
  • Mateus Cunha Maia

    CPU Parallelization Strategies for the Optimization of Biological Sequence Comparison Algorithms

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)
  • Mylena Angélica Silva Farias

    Interactive Visualization of Data Structures with Augmented Reality to Support Algorithm Teaching: A Gamified Approach for Engagement and Active Learning

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)
  • Sabrina Caldas Berna

    Application of Machine Learning to the Non-Invasive Prediction of Euploidy in Human Embryos Based on Morphokinetic Data

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

  • Victorio Lázaro Rocha de Morais

    Pipeline for the Analysis of Brazilian Biomolecules with an Architecture Based on Microservices and GPUs

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)
  • Vinícius Mendes Martins

    Smart Inventory Manager

    Bachelor of Software Engineering - University of Brasília (Brazil)2025

    Advisor(s)

CEDIS volunteer

This section preserves completed supervisions, alumni, and contributions that helped shape the CEDIS trajectory. It keeps the academic and institutional memory of the collaboration network accessible.

Master’s degree

  1. Dione Ramos Canuto Moura

    Proposal for Improving the Usability of the Interaction Between User and Corporate System of the Brazilian Army

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2025
    SiCaPEx, the Brazilian Army Personnel Registration System, plays an essential role in the efficient management of information for personnel processes in the Brazilian Army. However, over time, an increase in operational difficulties and software performance has been observed, evidenced by the growing number of support requests related to the system's usability. This work aims to analyze the usability of SiCaPEx, examining the interaction between users and the system from 2019 to 2023, and propose improvements based on the results obtained, implementing them in a practical way. Effective personnel management in the Army directly depends on the reliability of the data processed by SiCaPEx. The methodology adopted included a quantitative-qualitative approach, which combined bibliographic research and documentary analysis to explore the usability challenges faced. The usability assessment was carried out through the SUS (System Usability Scale) questionnaire and Nielsen's Heuristic Evaluation, offering a comprehensive view of users' perceptions. The collected data were statistically analyzed using specialized software, such as SPSS, R-Studio, Iramuteq and Excel. The results indicated significant usability problems in SiCaPEx. The overall score of the SUS questionnaire was below expectations, highlighting the need for improvements in areas such as ease of learning, efficiency, memorization, error minimization and user satisfaction. These problems were highlighted by the respondents and validated by data analysis. Based on the suggestions for improvement identified, an Internal Memorandum was prepared and a FAQ (Frequency Answer the Question) was implemented to answer frequently asked questions about the system, an initiative that was well evaluated by users. It is expected that the results of this research will contribute significantly to more efficient personnel management, directly impacting the administrative and operational activities of the Brazilian Army.
  2. Sandro Leite Furtado

    Identification of additional security factors and their applicability in the gov.br identity

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2025
  3. Arthur Rocha Temporim de Lacerda

    Gamified Chatbot Management Process: A way to build gamified chatbots

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2024
    Advisor(s)
    Chatbot development frameworks provide a range of construction methods; however, established processes like the Chatbot Management Process (CMP) often lack activities specifically tailored to enhance user engagement. This thesis presents the Gamified Chatbot Management Process (GCMP), an extension of the CMP that integrates and adapts activities to boost user interaction with chatbots. Three iterations of the GCMP were created, each incorporating enhancements driven by the Goal-Question-Metric (GQM) methodology. This iterative approach supported the continuous evaluation and evolution of the process. Experiments with real users indicated positive engagement, with all participants successfully meeting the set objectives. Furthermore, the average deployment time was reduced by 66% from the initial to the final version. User assessments also gave top ratings for the quality of responses generated by the chatbot. These results demonstrate the effectiveness of the proposed GCMP. The findings suggest a strong positive correlation between implementing the GCMP and improvements in developing gamified chatbots. The advances in both chatbot functionality and gamification techniques highlight the potential for widespread adoption of the GCMP as a reliable and effective approach for creating gamified chatbots.
  4. Éber Junio Borges Moreira

    Scheduling of Academic Resources in Higher Education Institutions: A Case Study at the University of Brasília

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2024
    Advisor(s)
    The scheduling of academic resources in higher education institutions is a highly complex problem, involving the allocation of classes, professors, time slots, and physical spaces to meet multiple institutional constraints and preferences. This paper presents the SARA model (Academic Resource Scheduling System), designed to offer flexibility and adaptability to the specific needs of higher education institutions. The research was conducted in two main stages: a systematic literature review and the proposal of the SARA model. The systematic review enabled the mapping of widely used strategies, algorithms, and constraints in the literature, providing theoretical foundations for the model's development. The SARA proposal integrates features such as customization, integration with academic systems, and the application of optimization algorithms, promoting a comprehensive and adaptable approach to scheduling in university environments. The model was validated through a case study at the University of Brasília (UnB), in a large-scale and highly complex environment. Preliminary results demonstrated the model's feasibility and effectiveness in meeting the institution's specific demands, highlighting its potential applicability in various institutional contexts. The research contributes to theoretical and practical advancements in academic management, presenting a solution that combines methodological rigor with practical applicability.
  5. Edmilson Cosme da Silva

    Prediction of academic dropout in higher education - the case of face-to-face undergraduate courses at the University of Brasília

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2023
    Advisor(s)
    Researchers have been investigating attrition in higher education, identifying two categories - students who leave the university and those who abandon higher education altogether, negatively affecting institutions, students, and society. Since 1995, in Brazil, the creation of ANDIFES has led to more frequent studies on graduation, retention, and attrition in Brazilian universities, focusing on institutional attrition, characterized by a student's departure from their original course. The University of Brasília (UnB) has implemented strategies to increase student retention in undergraduate courses. This work aimed to develop and test an analysis model to predict attrition in face-to-face courses, through a Systematic Literature Review to identify impact factors and define indicators extracted from UnB's academic systems. The model, named MAGRA, combines indicators with machine learning algorithms to identify students at risk of dropping out. Tests conducted at the Faculdade do Gama (FGA) and UnB indicated that enrollment frequency in subjects could predict completion difficulties. The research suggests that to improve the early identification of at-risk students, adjustments in feedback mechanisms, the inclusion of new systems, improvement in data quality, and adjustments in algorithm parameters are necessary.
  6. Luciana Santos de Assis

    Critical Evaluation and Case Study on the Implementation of Gamification in Organizational Contexts

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2023
    Advisor(s)
    Gamification is a way to use game elements and apply them in real-world contexts to motivate people and create a more productive environment. Considered a tool aimed at increasing engagement, gamification can be applied across various areas, including organizational activities. This work proposes a Case Study at the Brazilian Agricultural Research Corporation (Embrapa), analyzing the effects of a gamification solution applied to the Innovation Macroprocess (MPI), which is responsible for managing research, development, and innovation solutions for the sustainability of the Brazilian agribusiness. The main goal is to evaluate the effectiveness of gamification in enhancing engagement, collaboration, and motivation of employees regarding the use of the Asset Management System (Gestec), a computational tool that implements part of the MPI. Initially, a study of the theoretical foundations of gamification was conducted, followed by a Systematic Literature Review (SLR) to investigate the main frameworks, techniques, and effects of gamification solutions in organizational environments. Subsequently, a Case Study was initiated with the identification of the motivational profile of the target audience and the development of a project that includes the application of sixteen gamification requirements. Of these, ten requirements were prioritized and implemented for the experimentation phase, which was made available to a group of twenty-seven participants to evaluate the effects of the proposed solution. Overall, the results indicated an improvement in the motivational perception regarding the use of the system.
  7. Públio Pastrolin Cavalcante

    Evaluation of the change in report quality with the application of gamification in police intelligence activities

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2023
    Advisor(s)
    The gamification of non-playful activities has gained traction in the industrial, service, and educational sectors, demonstrating that introducing game elements into an environment can make activities more engaging, fun, and enjoyable. This approach has proven to be an effective strategy for motivating and involving individuals, recognized as a valuable tool for managers. In the context of the Military Police of the Federal District, which is responsible for overt policing and maintaining public order in the nation's capital, Intelligence Activity plays a crucial role in supporting strategic, tactical, and operational decisions. This study introduces the Gamified Intelligence Reporting Process (GIRP), developed for the Military Police Intelligence System. The gamification model was based on the Octalysis framework, supplemented by statistical techniques derived from the Intrinsic Motivation Inventory and document analyses. The aim of the GIRP is to improve the quality of intelligence reports through gamification, benefiting from an iterative evaluation and planning process. Additionally, the work provides a theoretical foundation on gamification, Intelligence Activity, Public Security, and an overview of the Military Police of the Federal District.
  8. Ana Cláudia Alves Mendes Araújo

    REQGAME - Requirements Elicitation with Gamification - An Experiment in Software Projects in a Federal Public Agency

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2021
    Advisor(s)
    The success of a software project is closely linked to the clarity and accuracy of its requirements. These requirements outline the project scope and establish the expected operation of the software. Thus, the requirement elicitation phase is a critical milestone in the software development lifecycle, demanding excellent communication, cooperation, and motivation skills among all stakeholders. However, challenges such as effective collaboration and scheduling coordination can compromise engagement and active participation in this process. To overcome these obstacles and stimulate participation, gamification has proven to be an effective strategy by applying game mechanics in non-game contexts. Within this framework, Octalysis, a gamification framework developed by Yu-Kai Chou, offers a methodology to tailor and customize gamification according to the user profiles involved. This study introduces REQGame, an innovative method that integrates gamification into the requirement elicitation process, based on the Octalysis framework. The aim is to enhance the involvement and engagement of participants, also evaluating the positive effects that the implementation of gamification techniques can bring to the process.
  9. Taylor Rodrigues Lopes

    Method for Migrating Legacy Monolithic Systems to Microservices Architecture

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2021
    Advisor(s)
    Currently, most organizations depend on Information Systems. In general, these systems are built based on monolithic architecture, with centralized execution on a single server. Over the years, however, the constant changes to meet business needs and the accumulation of technical debt, have made these systems increasingly larger and complex, making aspects such as maintainability and scalability difficult. This difficult reality experienced by many organizations motivated the present work to investigate a new architectural trend called microservices. Popularized by companies like Netflix and Amazon, microservices can be an alternative for the modernization of legacy systems, providing low downtime and imperceptible impact to the end user. In this new architecture, the software is broken down into small parts that work independently and autonomously, bringing some improvements in terms of software quality attributes. However, there are also challenges and tradeoffs - adopting microservices tends to be a difficult process and not rarely unsuccessful, mainly due to the lack of methods to conduct the migration process. In this sense, based on scientific studies, this work presents a migration method entitled Microservice Full Cycle - MFC, inspired by the software development life cycle and DevOps strategies. The goal is to assist legacy software systems to gradually evolve guided by a set of steps and activities common to the microservice architecture. The validation of the MFC method is done through an experiment in a real application, showing advantages such as more cohesive and uncoupled codes, technological independence, agility in build, test and deploy (automation), scalability under high demand, greater interoperability and integration, geodistributed capabilities, plus realtime monitoring and feedback.
  10. Felipe Evangelista dos Santos

    Implementation of the integration of the UnB service bus with monitoring tools

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2020
    Advisor(s)
    The adoption of a Service-Oriented Architecture (SOA) in the implementation of services and microservices in distributed system applications facilitates the use of development standards, maintenance, flexibility in service development, and interoperability between services and systems. The Computing Center (CPD) of the University of Brasília (UnB) engages in various software automation processes, ranging from the maintenance of existing systems to the development and deployment of new technological solutions. Continuous monitoring of the performance of services, microservices, and systems becomes crucial. This study, of an exploratory nature, aims to investigate solutions and tools for implementing and managing the monitoring of distributed services and systems at UnB, through systematic mapping. The research was theoretically grounded to develop a model that was applied to the monitoring module of the UnB service bus. Simulations were conducted with the developed solution, allowing the analysis of the integration between the service bus and the proposed monitoring tool.
  11. James Taylor Faria Chaves

    Service-Oriented Architecture (SOA), Agile Development Methods and Quality Assurance (QA) - a case study

    Master's Thesis in Applied Computing, University of Brasília (Brazil)

    2019
    Advisor(s)
    This work introduces the NatVI framework, focusing on the integration between Service-Oriented Architecture (SOA), Agile Development, and Quality Assurance (QA). Developed from a literature review that identified and evaluated the trade-offs between SOA and agile methods, NatVI aims to provide a comprehensive solution for the software development cycle, especially for service-based applications. It includes best practices from SOA and agile principles, emphasizing the importance of QA, essential for software projects in dynamic business environments. A case study in a unit of the Brazilian federal government assessed the application of NatVI, observing improvements in software quality, understanding of agile methods, and client satisfaction with the development process. The study also highlighted limitations, such as the size of the IT team and the number of clients involved, leading to a subjective evaluation through semi-structured interviews. The preliminary results suggest that NatVI has potential, but also highlight the need for further research, paving the way for future studies on emerging technologies, such as containers and DevOps.
  12. Débora Zupeli Bossois

    Text categorization methodology from unlabeled documents using an anaphora resolution process

    Master's Thesis in Informatics, Federal University of Espirito Santo (Brazil)

    2010
    Advisor(s)
    With the ongoing expansion of electronic textual content, there's a need to organize all this information in a manageable way. Hence, the process of text categorization was developed to ease the manipulation and retrieval of information by dividing it into thematic categories. There are various approaches to achieving an automatic text categorizer, among which the supervised paradigm is the most traditional. Although supervised methodology shows precision comparable to human experts, the requirement for a pre-classified corpus can be a limiting factor in some applications. In these cases, a semi or unsupervised solution, which doesn't demand a complete and well-formed training set for categorizer construction, can be applied; instead, unlabeled documents are provided to the method. Both supervised learning paradigms and semi or unsupervised paradigms typically build a representation of texts based solely on term occurrence, not considering semantic factors. However, many intrinsic characteristics of natural language can make the process ambiguous, one of which is the use of various terms to refer to an entity already mentioned in the text, a linguistic phenomenon known as anaphora. This dissertation proposes a method for the conception of an unsupervised categorizer, utilizing the Nominal Structure of Discourse (NSD), developed by Freitas for anaphora resolution, as a foundation. For this purpose, a bootstrapping technique for categorization is implemented, aiming to obtain initial labeling for documents, which is used to generate a categorization model through the supervised paradigm. Besides being based on the NSD, the methodology of this work benefits directly from the anaphora resolution process, using the identified antecedents for anaphoras during the final categorization phase. This work presents details about the proposed methodology, explaining the developed algorithms, as well as the experiments conducted for method evaluation. Results show that the use of the anaphora resolution process is beneficial for an unsupervised categorization system.
  13. Luana Vieira Morellato

    Computational methodology for identification of nominal phrases in Portuguese

    Master's Thesis in Informatics, Federal University of Espirito Santo (Brazil)

    2010
    Advisor(s)
    Phrases, or syntagms, are units of meaning with syntactic functions within a sentence, as described by Nicola (2008). Generally, the sentences in any statement express content through the elements and combinations thereof provided by the language. This process forms sets and subsets that act as syntactic units within the larger unit of the sentence—syntagms, which can be categorized into nominal and verbal. Among these, nominal syntagms are of particular interest due to their higher semantic value. They are employed in Natural Language Processing (NLP) tasks such as anaphora resolution, automatic ontology building, parsing in medical texts for summary generation and vocabulary creation, or as an initial step in syntactic analysis processes. In Information Retrieval (IR), syntagms can be used to create terms in document indexing and search systems, improving results. This dissertation presents a computational methodology for identifying nominal syntagms in Portuguese language digital documents. It outlines the methodology for identifying and extracting nominal syntagms through the development of SISNOP—System for Identifying Nominal Syntagms in Portuguese. SISNOP, comprising a set of modules and programs, interprets unrestricted texts in natural language through morphological and syntactic analyses to retrieve nominal syntagms, also providing syntactic information such as gender, number, and degree of words within the extracted syntagms. Tested on corpora like CETENFolha and CETEMPúblico, SISNOP recognized 98.12% and 94.59% of sentences, identifying over 24 million syntagms. Its modules—Morphological Tagger, Nominal Syntagms Identifier, and Gender, Number, and Degree Identifier—were individually tested using a smaller dataset due to manual result analysis, achieving a precision of 82.45% and coverage of 69.20%.
  14. Francisco Santiago do Carmo Pereira

    A methodology for the use of natural language processing in the search for information in digital documents

    Master's Thesis in Informatics, Federal University of Espirito Santo (Brazil)

    2009
    Advisor(s)
    This dissertation presents a novel digital text search methodology grounded in the Nominal Structure of Discourse, expanding on anaphora resolution techniques proposed by Freitas [2005]. It employs these techniques to reveal the textual structure designed by authors, offering a unique approach to Information Retrieval (IR). Traditional IR models, like the vector space model and Latent Semantic Indexing, primarily use document terms for representation and search, often failing to account for the nuances of natural language, such as the use of anaphoras. These linguistic features can diminish the representational efficacy of classical models by complicating the identification of key entities within texts. To address these limitations, an alternative structural model that incorporates anaphora resolution into its computational representation of documents is introduced, based on Seibel Júnior's work [Seibel Júnior and Freitas, 2007]. This model, which focuses on the Discourse Nominal Structure for Searches (DNSS), aims to improve upon existing IR methodologies by ensuring a more nuanced and effective representation of documents. It does so by identifying and utilizing the central elements, or focuses, of text sentences, while also considering additional information provided by the Nominal Structure of Discourse (NSD). The dissertation elaborates on the development of this search structure, detailing the anaphora resolution process and its impact on enhancing the representation and search result quality of documents. Through the exploration of algorithms and experimentation, the study underscores the potential of this new methodology in advancing the field of Information Retrieval.
  15. Hilário Seibel Júnior

    Retrieval of relevant information in digital documents based on anaphora resolution

    Master's Thesis in Informatics, Federal University of Espirito Santo (Brazil)

    2007
    Advisor(s)
    Traditional Information Retrieval (IR) methods are primarily based on counting the frequency of word occurrences in a document, without offering solutions for interpreting the semantic content of the discourse [Van Rijsbergen 1979; Baeza-Yates and Ribeiro-Neto 1999]. By not interpreting the analyzed document, such methods may overlook important information about it. A solution to overcome this issue, mentioned in [Salton and McGill 1986], is to use Natural Language Processing (NLP) in information retrieval. One application of NLP is the processing of anaphoras. Anaphora [Carter 1987; Beaver 2004] is a linguistic phenomenon where an entity introduced a priori is referenced later in another sentence through some linguistic expression, as in "Valentina was born in São Paulo. The girl is a Pisces." Anaphora resolution identifies that the term "girl" in the second sentence references the entity introduced in the discourse by the term "Valentina" from the first sentence. This allows us to assert that Valentina is more relevant to the text than if such reference had not occurred. Freitas proposes in [Freitas 2005] a method to resolve anaphoras in a document by creating a structure that allows tracking entities that remain prominent throughout the discourse. This structure stores information that can be leveraged by an information retrieval method. This dissertation proposes a computational methodology to retrieve relevant information from the resolution of anaphoras in a document, aiming to improve the quality of query results. Anaphora resolution enables precise identification of the number of times each entity is referenced in a discourse, revealing entities and connections that may have been obscured in the original discourse. This information makes it possible to decide whether a certain entity is more relevant than another in the document, focusing more on what the author wrote. Thus, the relevant documents retrieved are ranked by the amount of information they present regarding the searched terms, and not merely by the location and/or number of occurrences of such terms. This work also allows identifying, through the structure generated by anaphora processing, synonymous terms (those that reference the same entity). If the document indicates that two terms are synonymous, searching for one will return the same result as searching for the other, further increasing the quality of query results. This work presents the details of the proposed methodology - the measures used to calculate the relevance of a term in relation to the document interpreted through anaphora processing, the procedures necessary for conducting a query, the implemented prototype, and the analysis of its time complexity. Furthermore, the characteristics of this approach that differentiate it from traditional methods regarding the quality of the obtained results are evaluated.
  16. Ayrton Monteiro Cristo Filho

    Computational interpretation of the simple future perfect tense in narratives for Brazilian Portuguese

    Master's Thesis in Informatics, Federal University of Espirito Santo (Brazil)

    2004

Postgraduate Specialization

  1. José Augusto da Fonseca

    Standardization of Procedures for the Use of Documents and Information Based on Risk Analysis and Assessment: A Case Study in the Labor Inspection Section of Sergipe

    Specialization in Information Security and Communications Management, UnB

    2014
    Advisor(s)
  2. Kleiber Damian de Souza

    Assessment of Information Security Management Maturity in a Federal Public Administration Organization

    Specialization in Information Security and Communications Management, UnB

    2014
  3. Larissa de Medeiros Torres Santos

    How to Communicate Information and Communications Security Errors in Critical Software at a Federal Public Higher Education Institution

    Specialization in Information Security and Communications Management, UnB

    2014
  4. Maurício de Almeida Silva

    Proposal for Implementing Information Security Best Practices in a Systems Development Methodology in a Federal Public Administration Agency

    Specialization in Information Security and Communications Management, UnB

    2014
  5. Wilbert Carpi Silva

    Proposal for a Model for Network Infrastructure and Security Incident Handling in APF Computer Networks

    Specialization in Information Security and Communications Management, UnB

    2014
    Advisor(s)
  6. Jobson Magalhães Dantas

    IT Service Continuity Management: Contingency Site

    Specialization in IT Governance and Communication for the Public Sector, UnB

    2013
    Advisor(s)
  7. Adevanei de Sant'Anna Barreto

    Logical Access Control: A Study on the Case of IT at UnB Gama

    Specialization in Information Security and Communications Management, UnB

    2012
    Advisor(s)
  8. Fernando Marinho do Nascimento

    Contingency Plan for Software Development Tools

    Specialization in IT Governance and Communication for the Public Sector, UnB

    2012
    Advisor(s)
  9. Leandro Barbosa Martins

    Risk Management and IT Governance Applied to the Government Communication Network

    Specialization in IT Governance and Communication for the Public Sector, UnB

    2012
    Advisor(s)
  10. Leandro Barbosa Martins

    Risk Management and IT Governance Applied to the Government Communication Network

    Specialization in IT Governance and Communication for the Public Sector, UnB

    2012
    Advisor(s)
  11. Rodrigo César Santos Felisdório

    Risk Analysis in Public Sector Information Technology Master Plans

    Specialization in IT Governance and Communication for the Public Sector, UnB

    2012
    Advisor(s)
  12. Einstein Oliveira

    Cloud Computing: Cost Reduction and Information Security

    Specialization in Information Technology Management, UnB

    2011
    Advisor(s)
  13. Antônio Henrique Braz Filho

    Proposal for Improving a Software Product Supported by the Evaluation of Quality Characteristics

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
    Advisor(s)
  14. Bruno Henrique dos Santos Rebello

    A Proposal of Fundamental Requirements Engineering Principles Applicable to Agile Methods

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
  15. Caroline Berta

    A Proposal for Software Quality Assurance Through the Verification of Test Scripts

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
  16. Diogo Alves Miranda

    Proposal for Improving a Maintenance Process

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
    Advisor(s)
  17. Eduardo de Oliveira e Soares

    Proposal for Using Persuasion Techniques to Address Resistance in the Software Requirements Engineering Process

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
  18. Hígor Estevan do Carmo Rodrigues

    Proposal for a Test Process Based on CMMI Maturity Level 3

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
  19. Igor Marrocos

    Analysis and Resolution of Problem Causes: Proposing Improvements to Software Processes

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
    Advisor(s)
  20. Jairo Nóbrega Martínez

    Barriers That Hinder the Use of Software Development Processes in Conservative Companies

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
  21. Jeysel de Paula Martins

    Proposal of RUP-Based Activities to Solve Current Problems in the UCB Software Factory

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
  22. Maria Eva Macedo

    Proposal for Improving the Project Management Process for a Software Factory

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
    Advisor(s)
  23. Nívia C. Queiroz

    Application of a Method for Reverse Engineering in Legacy Systems

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
    Advisor(s)
  24. Otávio Gomes Lumba de Oliveira

    Project Management Process: an approach using PMBOK and Scrum aligned with the reality of Giro Novo Company

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2010
  25. Alexander Estevão S. Campos

    Use of Wikis as a Collaborative Tool in Knowledge Management

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2009
  26. Diego J. Macêdo

    Using GQM to Evaluate the Maintenance Complexity of Legacy Systems

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2009
    Advisor(s)
  27. Élcio Gomes P. Martins

    Communication as a Primary Factor in Project Management

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2009
  28. Gustavo Brito dos Santos

    Comparison of MPS.BR with the ACTI Project Methodology and Monitoring

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2009
  29. Leonardo Lima de Menezes

    A Study on the Practice of the Requirements Validation Activity in Companies

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2009
    Advisor(s)
  30. Pauliane Alves de Paula

    Proposal for Associating an Agile Development Process with the Use of a CASE Tool

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2009
    Advisor(s)
  31. Rafael Sermenho Pedroso

    Evaluation of Legacy Systems in Delphi

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2009
    Advisor(s)
  32. Renata Braz Ferraz

    The Use of Conversational Strategies During Requirements Elicitation

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2009
  33. Renato de Oliveira Silva

    Mapping and Proposal for Improvement of a Software Maintenance Process

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2009
    Advisor(s)
  34. Célia dos Santos de Oliveira

    Proposal for Improvement in Requirements Development Based on the MPS.Br Model

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2008
  35. Gleisse Amalia Nogueira

    Proposal to Improve Requirements Management in a Systems Development Coordination

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2008
  36. Tiago Souza Fraga

    Proposal of a Software Development Process for Small Teams

    Specialization in Software Engineering, Catholic University of Brasília (Brazil)

    2008
    Advisor(s)
  37. Márcios Messias Fernandes da Silva

    Use of Function Point Analysis to Measure the Size of Workflow Systems

    Specialization in Project Engineering in Information Systems, UniCESP (Brazil)

    2007
    Advisor(s)
  38. Carlos Renato dos Santos Ramos

    Effort Estimation for Software Maintenance: A Preliminary Investigation

    Specialization in Project Engineering in Information Systems, UniCESP (Brazil)

    2006
    Advisor(s)
  39. Heber Almeida Barbosa

    Intrusion Detection in Industrial Automation Networks

    Specialization in Computer Networks, UFES

    2006
    Advisor(s)
  40. Lúcia Freire Vieira, Janaína Almeida de Deus

    Essential Documentation for Evaluating Legacy Systems: A Preliminary Study

    Specialization in Project Engineering in Information Systems, UniCESP (Brazil)

    2006
    Advisor(s)
  41. Marcianne Ribeiro Antunes Lima

    Authentication in Mixed Networks

    Specialization in Computer Networks, UFES

    2006
    Advisor(s)

Undergraduate Research

Bachelor’s Thesis

  1. Alexia Naara da Silva Cardoso

    Indigenous Language Translator App: Munduruku

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025/2
  2. Miguel Matos Costa de Frias Barbosa

    Support System for Organizational Process Analysis: An Approach with Artificial Intelligence and Context Control

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025/2
    Advisor(s)
  3. Amanda Jeniffer Pereira Nobre, Ana Carolina Rodrigues Leite

    Ethical challenges associated with biases in artificial intelligence algorithms: a systematic mapping of the literature

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  4. Artur de Sousa Vieira, Luíza Esteves dos Santos

    OMA: academic multimedia organizer to support the learning of undergraduate engineering students at FCTE

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  5. Brenno Oliveira Silva, Paulo Vitor Silva Abi Acl

    SUPER-R: Development of a Gamified Solution for the Requirements Engineering Course

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
  6. Denniel William Roriz Lima

    Exploring gamification in agile software development: a study on challenges, approaches, and guidelines for implementation

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  7. Erick Giffoni Felicissimo

    Design and development of the TROPA software: airsoft operations theater

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  8. Felipe Direito Corrieri de Macedo

    FTV Scout: system for notation and performance analysis in footvolley

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  9. Geraldo Victor Alves Barbosa, João Victor de Oliveira Matos

    Investigation of the use of ChatGPT-4o in the process of eliciting, discovering, and specifying requirements: a case study

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
  10. João Pedro Elias de Moura

    SmartPayment: smart contract automation system for assessment and payment in software development

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  11. Kalebe Lopes da Cunha, Murilo Schiler Lopes Santana

    From analysis to implementation: migrating infrastructure from IaaS to FaaS with a focus on reducing costs in AgroMart

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  12. Leonardo Milomes Vitoriano, Mateus de Almeida Dias

    Three Filters: analyzer of scientific information

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  13. Luana Souza Silva Torres

    Development process for collaborative projects: the Agromart experience

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  14. Marcus Vinicius P. Martins

    OpenBatch: batch processing service for private cloud

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
    Advisor(s)
  15. Yuri Alves Bacarias

    Requirements Validation and Verification Process Supported by Large Language Models

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2025
  16. Álvaro Henrique de Sousa Gouvea, Luís Guilherme Gaboardi Lins

    Use of Large Language Models in the development of a multimodal chatbot for labor law consultancy

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
    Advisor(s)
    The main objective of this project is the development of a multimodal chatbot specialized in labor law consultancy through a web application.
  17. Antonio Rangel Chaves, Vitor Diniz Pagani Vieira Ribeiro

    Gamification in the Moodle virtual learning environment: guide and tool for content creators

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
    Advisor(s)
  18. Caio César Oliveira

    Development of an Artificial Intelligence for the Improvement of Individual Assessment in Software Courses at the University of Brasília

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
  19. Christian Fleury Alencar Siqueira, Thiago Siqueira Gomes

    Agromart: integration and publication of the application for family farming

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
    Advisor(s)
  20. Daniel Barcelos Moreira, Juliana Pereira Valle Gonçalves

    Accessibility evaluation tools for websites used by older adults: guidelines to support selection

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
    Advisor(s)
  21. Daniela Soares de Oliveira, Danilo Domingo Vitoriano Silva

    AI model for Brazilian Sign Language translation

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
  22. Eduardo Miranda Roriz, Ian Pereira de Souza Rocha

    Data quality in a big data environment: a systematic mapping

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
    Advisor(s)
  23. Francisco Heronildo Sousa Santos, João Vitor Ferreira Alves

    Evaluation and improvement of a web application using usability mechanisms

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
    Advisor(s)
  24. Guilherme Rogelin Vial, Lucas Braun Vieira Xavier

    Modeling flows for an application aimed at legal education

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
    Advisor(s)
  25. Itallo Cavalcante Gravina

    Portal for visualization and analysis of scientific production data via OpenAlex

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
    Advisor(s)
  26. João Pedro Alves Machado, Júlio César Martins França

    Rendering flows of a legal education application on mobile devices

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2024
    Advisor(s)
  27. Nathalia Lorena Cardoso Dias

    Why are already defined software improvement processes not being used by companies? A literature review

    Bachelor of Software Engineering - University of Brasília (Brazil)

    2024
  28. Abner Filipe Cunha Ribeiro, Rafael Leão Teixeira de Magalhães

    Association for Agromart applications of a CSA in cloud

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
    Advisor(s)
  29. André Aben-Athar de Freitas, Pedro Vitor de Salles Cella

    An evolution of the Agromart project - individualized and automated deployment of a CSA environment

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
    Advisor(s)
  30. Felipe Boccardi Silva Agustini, Giovanna Borges Bottino

    Payment integration module and maintenance for the Agromart software

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
    Advisor(s)
  31. Francisca de Fátima Araújo Lucena, Mariana Guedes da Silva

    Detection of fake news related to COVID-19 in Brazil

    Senior Project (Technology in Internet Systems) - Federal Institute of Brasília (Brazil)

    2023
    Advisor(s)
  32. Giulia Lobo Barros

    Improvement of a software requirements engineering process

    Bachelor of Software Engineering - University of Brasília (Brazil)

    2023
  33. Guilherme Daniel Fernandes da Silva

    Software quality and population aging: an analysis based on ICT Household data

    Bachelor of Software Engineering - University of Brasília (Brazil)

    2023
  34. Ítalo Alves Guimarães

    Implementation of a support application for the gamified course in HCI

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
    Advisor(s)
    This project aims to present the implementation of an application for the gamified discipline of Human-Computer Interaction at the University of Brasília (UnB). Gamificationis an approach that uses game elements to engage and motivate students in their learning process. The developed application aims to complement the experience of the HCIdiscipline by offering gamified features and functionalities that promote active student participation. To achieve this goal, methods and concepts from Software Engineering were employed, including the study of relevant literature on RPGs and the Octalysisframework, requirements gathering, as well as Scrum. This project presents the requirements elicitation, prioritization, and technical specifications of the system implemented inthe Final Project 2. Additionally, the development architecture defining the technologiesand environment in which the system was developed is presented, along with a proof-ofconcept including the prototype screens with some of the functionalities using the chosentechnology, and the relational modeling of entities and data. Finally, the implementationof the application is presented, along with a summary of the development process and the conclusion obtained.
  35. Advisor(s)
    The goal of this work is to design and implement a system for analyzing learning indicator metrics related to the Learning for the Third Millennium (A3M) program. The system serves as the gateway for all users wishing to utilize these indicator metrics. It is important to note that this is a web system. The development of this system involved a literature review on software engineering concepts, particularly development methodologies, as well as the execution of activities for requirements elicitation, development, and prioritization, along with the modeling of needs for the system's development. In the first phase, the planning of all actions necessary for the SAMI project was carried out, especially modeling, prototyping, and prioritizing requirements. With this data collected, it was possible to move to the next phase, which is implementation and testing.
  36. 2023
    Advisor(s)
    In the last decade gamification has gained greater prominence due to its ability to generate motivation and engagement by applying game elements in non-gaming contexts. The accession of gamification in the teaching process is a way to encourage the participation and constancy of students during learning. The RPG (Role-Playing Game) is a genre of game characterized mainly by four elements - the story narrative, the characters, the progress system and the challenges. These RPG elements are key to generating interest in players. When applied in the teaching environment, the RPG can promote greater interaction and immersion of students. Taking this into consideration, this work presents a learning process that applies gamification concepts together with RPG elements, called Jornada, whose proposal is to increase student engagement and motivation. From the application of this process in a Human-Computer Interaction (HCI) class at the University of Brasilia (UnB), it was possible to collect information used to evaluate the feasibility of using the process in the classroom.
  37. Júlia Farias Sousa

    Analysis of students perceptions on the use of distance learning in the Software Engineering course, FGA/UnB

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
  38. Lorrayne Alves Cardozo

    Software quality and population aging: an analysis based on ICT Household data

    Bachelor of Software Engineering - University of Brasília (Brazil)

    2023
    Advisor(s)
  39. Lucas Lopes Xavier

    Implementation of LGPD and ISO 29100 privacy requirements in health applications

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
    Advisor(s)
  40. Luis Bruno Fidelis Gomes

    Business Intelligence applied to health: monitoring dashboards for professionals in the Psychosocial Care Network

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
  41. Luiz Henrique Fernandes Zamprogno, Victor Eduardo Araújo Ribeiro

    Latte - A Gamified Chatbot to Support Scientific Article Writing

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
    Advisor(s)
  42. Marcelo Victor de Sousa Silva, Washington Bispo Arishita Júnior

    FormsGeo - A Geolocation-Based App for Social Surveys

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
    Advisor(s)
  43. Nathalia Lorena Cardoso Dias

    Why are already defined software improvement processes not being used by companies? A literature review

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
    Advisor(s)
  44. Rafael Berto Pereira

    From defining software engineering guidelines to the complementary use of ChatGPT: a case study of startups in the Federal Government

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2023
  45. Ricardo de Castro Loureiro

    Technologies for inclusion: Metrics for evaluating web page accessibility for visually impaired people

    Bachelor of Software Engineering - University of Brasília (Brazil)

    2023
  46. Almir José Malheiros Franco, Guilherme Jesus Nunes

    System to support and track final course projects

    Senior Project (Technology in Internet Systems) - Federal Institute of Brasília (Brazil)

    2022
    Advisor(s)
  47. Amanda Emilly Muniz de Menezes

    Identifying Factors Affecting Dropout in Higher Education

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Identifying factors that influence academic dropout is crucial for coordinators to take preventive actions against student desertion. This thesis aims to explore the current state of research in the field, seeking to understand the main factors associated with academic dropout and how they can be applied in predictive models of dropout. A quantitative, exploratory, and explanatory applied research was conducted, using case study techniques and bibliographic research. The systematic literature review indicated that dropout could be predicted by academic, demographic, and learning factors. Using these factors, predictive models were developed with the help of machine learning algorithms, whose predictions proved sensitive to changes in course flows. It concludes that academic, demographic, and learning factors are effective in predicting dropout, with the selection and application method of these factors being crucial for achieving accurate predictive results. Moreover, the application of academic factors in predictive models requires consideration of the specific context of the analyzed data.
  48. Byron Kamal Barreto Correa, Igor Guimaraes Veludo

    An evolution of the Agromart project - open source, payment methods, and co-farmer management

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  49. Cauê Mateus Oliveira, Lucas Midlhey Cardoso Naves

    University of Heuristics - a game to support learning Nielsen's heuristics

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  50. Érico Maximiano Bandeira

    Pixel - A Gamified Tool for Learning Usability Criteria

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
    The use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability evaluation process is addressed. The usability-oriented gamification design process is particular to each application environment and user group. Bearing in mind that gamification projects, in general, have positive results, even if they address different objectives in relation to engagement and motivation. Taking this into account, this work presents the application of a gamified software product that aims to engage and motivate undergraduate students to study usability criteria. The methodology of systematic literature review was used for the theoretical basis for the development of the gamified application called Pixel. The application of Pixel in a human-computer interaction class generated data and information, which were used in the evaluation and analysis of motivation, engagement and use of usability criteria by students.
  51. Fabiana Luiza Vasconcelos Pfeilsticker Ribas

    Accessibility analysis for older adults in e-Gov services

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  52. Fabiana Luiza Vasconcelos Pfeilsticker Ribas

    Accessibility analysis for older adults in e-Gov services - a case study

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  53. Gabriel Batista Albino Silva, Helena Bretas Goulart

    Identification of non-functional requirements for serious games focused on the special needs of children with ADHD

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  54. Gabriel de Jesus Carvalho

    IA-QVT - a tool for collecting and processing work-life quality data focused on usability and accessibility

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  55. João Gabriel Rossi, Paulo Vitor Coelho da Rocha

    Promoting quality of work life in the public sector - proposal of a web tool to support data collection for the quality of work life assessment inventory (IA_QVT)

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  56. Letícia Karla Soares Rodrigues de Araújo

    Identifying Factors Affecting Dropout in Higher Education

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Identifying factors that influence academic dropout is crucial for coordinators to take preventive actions against student desertion. This thesis aims to explore the current state of research in the field, seeking to understand the main factors associated with academic dropout and how they can be applied in predictive models of dropout. A quantitative, exploratory, and explanatory applied research was conducted, using case study techniques and bibliographic research. The systematic literature review indicated that dropout could be predicted by academic, demographic, and learning factors. Using these factors, predictive models were developed with the help of machine learning algorithms, whose predictions proved sensitive to changes in course flows. It concludes that academic, demographic, and learning factors are effective in predicting dropout, with the selection and application method of these factors being crucial for achieving accurate predictive results. Moreover, the application of academic factors in predictive models requires consideration of the specific context of the analyzed data.
  57. Letícia Karla Soares Rodrigues de Araújo, Amanda Emily M. de Menezes

    Prediction of dropout in higher education

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  58. Lucas Ganda Carvalho, Wictor Bastos Girardi

    Prediction of Code Execution Time in Lambda Functions

    Senior Project (Technology in Internet Systems) - Federal Institute of Brasília (Brazil)

    2022
    Advisor(s)
  59. Rafael Santos Teodosio

    $tudy - A Gamified Financial Education System

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
    The objective of this work is to design and implement a gamified system for financial education. The method used was the typical software engineering construction with requirements gathering as well as a literature study of the The method used was a typical software engineering construction with a survey of requirements and a literature study of gamification frameworks, especially Octalysis, along with the study of software development methodologies used to plan the system. In this work we present the requirements survey and its prioritization as well as the necessary specifications for the implemented system. We also present a prototype where we define the visual identity and the prototype of the screens present in the system along with the relational modeling of the data and its entities, and present the application architecture where we show how the application was structured, and its final version.
  60. Renan Cristyan Araujo Pinheiro

    Case study on the improvement of the software verification and validation process in a public sector agency

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  61. Victor Eduardo Araújo Ribeiro

    Gamified chatbot for academic information inquiry

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2022
    Advisor(s)
  62. Allan Jefrey Pereira Nobre

    Using Learning Analytics and Educational Data Mining to Support Pedagogical Decisions During TBL Methodology Application

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2021
    Advisor(s)
  63. Ateldy Borges Brasil Filho

    Gamification evaluation: a practical application in a junior enterprise

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2021
    Advisor(s)
  64. Augusto Moreno Vilarins Cardoso da Silva, Ícaro Pereira de Oliveira

    Usability information extraction from app comments on the Play Store

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2021
    Advisor(s)
  65. Caio César de Almeida Beleza

    Issues in software interfaces that lead users to errors and how to avoid them

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2021
    Advisor(s)
  66. Filipe Toyoshima Silva

    State of practice of software maintenance in the context of early-stage software startups

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2021
    Advisor(s)
  67. Gabriela da Gama Piveta

    Green Software Business Guide

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2021
    Advisor(s)
  68. Levi Alves de Freitas Júnior

    Fall notification system through cloud computing

    Senior Project (Technology in Internet Systems) - Federal Institute of Brasília (Brazil)

    2021
    Advisor(s)
  69. Lucas Pereira de Andrade Macêdo, Lucas Siqueira Rodrigues

    Technological innovations in family farming - Agromart

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2021
    Advisor(s)
  70. Vítor Cardoso Xoteslem

    Elaboration of a testing strategy in a geographically distributed volunteer team

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2021
    Advisor(s)
  71. Weiller Fernandes Pereira

    Systematic literature review on the use of frameworks in the construction of gamification in education

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2021
    Advisor(s)
    The application of gamified processes in the field of education has become increasingly common over the last few decades. Each project has unique characteristics, utilizing different techniques and being applied across various modalities and levels of education. However, creating a gamification is not just about inserting game elements into a given activity. There are tools designed to assist in this creation process, providing a step-by-step guide that contains methods and mechanics to be followed by those wishing to develop a gamified project. This work presents a systematic review of the literature, aiming to find these tools, referred to as gamification frameworks or models, and to combine the data found with other extracted criteria such as the countries and the educational levels where these frameworks are used. This review was divided into three stages - planning, execution, and summarization. In the planning stage, the research question, search string, acceptance criteria, and information to be extracted were defined. In the execution, the review is carried out, with the selection of primary studies and data extraction. In the summarization, the results are generated through graphs. At the end, an evaluation was conducted, considering the results obtained on the use of gamification frameworks in conjunction with other extraction criteria used in the review.
  72. Eneias Paulo de Oliveira

    PA-Star-Web: a cloud architecture for obtaining optimal multiple alignment of biological sequences

    Senior Project (Technology in Internet Systems) - Federal Institute of Brasília (Brazil)

    2020
    Advisor(s)
  73. Gustavo Vieira Braz Gonçalves, Luiz Guilherme S da Silva

    Development of a software solution for fleet management, a practical application

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2020
    Advisor(s)
  74. Iolane Caroline Alves de Andrade

    The use of exploratory testing - a practical application

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2020
    Advisor(s)
  75. Lucas Gomes Pereira

    Applying Gamification Techniques to the Team-Based Learning Methodology: Applying Octalysis in TBL Phase 1

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2020
    Advisor(s)
  76. Rafael Contessotto Bragança Pinheiro

    An approach to support the initiation of software process improvement programs through the prioritization of benefit expectations

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2020
    Advisor(s)
  77. Rodrigo Rocha Gomes

    CUDA-Sankoff-Web: a web tool for structural secondary alignment calculation

    Senior Project (Technology in Internet Systems) - Federal Institute of Brasília (Brazil)

    2020
    Advisor(s)
  78. Ronyell Henrique dos Santos

    Using refactoring operations to improve variability in software systems

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2020
    Advisor(s)
  79. Sannya Santana de Arvelos

    Planning software process improvement based on issue analysis

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2020
    Advisor(s)
  80. Bruno Contessotto Bragança Pinheiro

    Active Gamification - A Process for Successful Gamification

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2019
    Advisor(s)
  81. Victor Hugo Arnaud Deon

    PGTBL - Team-Based Learning management platform

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2019
    Advisor(s)
  82. Iago Rodrigues Gonçalves

    Support for promoting the visibility of technical debt

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2018
    Advisor(s)
  83. Jonathan Nogueira Rufino Batista Paiva, Luis Henrique Nunes Guimarães

    NotifiCar - app for monitoring the status of cars in a city

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2018
    Advisor(s)
  84. Laércio Silva de Sousa Júnior

    Determining the authorship rate within a project using Git

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2018
    Advisor(s)
  85. Paulo Markes Rodrigues de Oliveira Calado

    Strategy to identify improvement opportunities in gamified applications

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2018
    Advisor(s)
    Currently, individuals are spending an increasing amount of time using devices connected to the internet, making it a challenge to capture and maintain the attention of a specific audience. Distraction occurs in an instant; a moment of inattention is all it takes for everyone to start checking notifications on their phones. The speed at which new technologies and software are adopted is only matched by the speed at which they are abandoned. Against this backdrop, an emerging strategy in various fields is the incorporation of playful elements as a means of fostering engagement, a concept known as gamification. While gamification proves to be a promising approach, it is essential that it continuously evolves to remain appealing and aligned with the expectations and development of its audience. A thorough analysis of a gamified initiative, aimed at identifying areas for improvement, is crucial for determining directions for evolution. Therefore, this study aims to define a strategy that enables the identification of potential improvements in gamified applications. Such improvements are highlighted by the evaluation of project indicators that measure usability and by direct feedback from users after testing the application. Direct interaction with users allows adjustments to be informed by the perspectives of those the project is intended for. The convergence of users' views in favor of the suggested improvements validates the effectiveness of the proposed strategy.
  86. Leandro Alves Ferreira Santos

    Gamified Software to Support Teaching and Learning Mathematics for Children

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2017
    Advisor(s)
    The usage of software has grown as computers become popular. There have emerged, both in academia and in the market, technological solutions for several areas, among them education. On the other hand, classroom teaching and learning continues to suffer from classical educational problems such as lack of student and teacher motivation and lack of clear educational goals. And although software supports learning across a range of disciplines and ages, children’s audiences, especially in mathematics, have been little contemplated with the benefits that technological solutions can bring. Therefore, the use of pedagogical approaches, such as Bloom’s Taxonomy and Formative Assessments, together with gamification techniques, such as Octalysis, can be used to develop a technological solution that contemplates this public. The present work aims to design and develop software to assist the teaching and learning of mathematics for children in the classroom. Among the results obtained are the design of gamification in Octalysis, the types of questions and pedagogical approach to be used, besides the software itself in operation.
  87. Tiago Ribeiro de Assunção

    Application of Gamification in the About Social Network

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2017
    Advisor(s)
    In recent years, social media platforms have gained significant visibility in the technological landscape, becoming a predominant channel for communication and information dissemination among digital users. The Social Network About (RSA), a platform developed by a student from the University of Brasília, exemplifies this phenomenon by attracting users for initial use. However, it faces challenges in retaining these users over the long term. Gamification emerges as a promising methodology in this context, employing techniques designed to motivate and engage users in performing specific activities, maintaining their interest through different stages of software interaction. This study proposes the integration of a gamification framework into the Social Network About (RSA), positioning itself as a technological development project. The aim is to overcome the user retention challenges identified in RSA by applying gamification principles that encourage continuous and engaged user participation. Through this approach, the goal is not only to increase the platform's usage time but also to enrich the user experience, promoting a deeper and more meaningful engagement with the social network. Therefore, this work represents a valuable contribution to the field of social software development, by exploring the application of gamification strategies as a means to improve the user-platform interaction dynamics in social networks.
  88. Yeltsin Suares Gama

    Learning support system.

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2017
    Advisor(s)
  89. Advisor(s)
    Employees are the main assets of software organizations and the software industry is characterized by frequent technological changes, which entail a continuous flow of new knowledge. Due to the volume of knowledge, software organizations have problems in identifying the content, location and use of knowledge, that is, difficulty in managing this knowledge. The Experiment Factory can be considered to represent the knowledge management initiative. A basic step inside the Experiment Factory is the experience base. The purpose of this work is the abstraction of the process of building a experience base for R & D laboratories, inserted in the context of Software Engineering teaching of a Brazilian public university, and that do not have a defined knowledge management process. To do this, was executed a case study in two R & D laboratories - ITRAC (Information Technology and Research Center) and LFS (Software Factory Laboratory), idealized from the need to create an environment that proposes to students, Experiences related to the development of software, processes and methodologies in this area. The implementation of the experience bases for R & D laboratories could be realized based on a process of structuring the base of experiments, within an Experiment Factory model that has been adapted to the context of R & D laboratories. The process adopted fulfills the objective of the work, since through it, was possible to build a base of experiences to maintain the knowledge generated by the objects of study. With this, the OwnCloud tool has become the experience base of the ITRAC and LFS R & D laboratories.
  90. Cristóvão de Lima Frinhani

    Application of Natural Language Processing - A Support Tool for Correcting Essay Questions

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2016
    Advisor(s)
    In the context of distance education (DE), which has been experiencing global expansion, one of the most significant challenges is the scalability of evaluating essay questions. This challenge impacts the efficiency of tutors and the quality of feedback provided to students, as grading such questions requires considerable time. To address this issue, a support system for pre-evaluation was developed, utilizing natural language processing (NLP) and machine learning (ML) to automate the assignment of preliminary grades to student responses. The proposed system is divided into two main parts - the first applies semantic similarity algorithms to compare student responses with provided answer keys; the second part is a web interface that facilitates the registration of questions and answer keys, submission of responses by students, and allows the tutor to evaluate the responses. The accuracy of the system is continuously improved through tutor feedback, enabling ML to adjust the evaluation criteria as needed. The system was tested in the course on the fundamentals of computer architecture, where it demonstrated the ability to assign meaningful grades to student responses and revealed an improvement in the accuracy of evaluations based on tutor feedback. It is concluded that the pre-evaluation support system offers a promising solution to the challenges faced in evaluating essay questions in DE environments, enhancing the scalability of the grading process and the quality of feedback provided, with potential for application across various fields of knowledge.
  91. Leandro Veloso Rodrigues

    A study on the contribution of the Science Without Borders Program to the development of behavioral competencies in software engineering

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2016
    Behavioral competencies relate to knowledge, attitudes and non-technical skills associated to the social, personal and cognitive areas. Behavioral competencies are as important as technical skills regarding the success of any software project. Many times, these skills are strongly linked to the achievement of tasks performed by software engineers. Some ways of developing these skills are related to personal exposure to new challenges and situations. The Science Without Borders (CSF) is a program which aims, among other objectives, to encourage, practice and develop non-technical skills in the Brazilians’ science students. The graduation in Software Engineering is one of the Brazilian courses that can make use of this program. However, what are the real benefits related to behavioral competencies for Software Engineering students who participate in CSF academic exchange project? The present document aims to answer this question by mapping the essential behavioral competencies for Software Engineering students and verifying how the CsF affects them. The verification of how former FGA‘s Software Engineering students observe the development of these type of competencies was obtained by a survey. According to the results of this project, the students believe that not only do they communicate better in portuguese, but also in different languages, they’ve acquired a better critical thinking ability, also they‘re more responsible and sensible to different cultures. Summarizing it, in their perspectives the CSF experience gave the support to the development oF some important behavioral competencies expected for a software engineer.
  92. Ludimila da Bela Cruz

    Support Tool for the Construction of Gamification Projects

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2016
    Advisor(s)
    Motivation is the driving force that leads people to achieve goals, objectives, or solve problems. This project proposes the creation of a tool that, through the use of gamification elements, allows the user to shape that motivation. The idea of using gamification to make people feel as motivated in real life as they do while playing has been explored by various authors in recent years. Integrating technology with gamification aims to extend the reach of gamification to the public. Gamification not only uses game elements to motivate but also generates engagement, making people committed to their personal goals, corporate objectives, or any other cause where gamification is applied. The development of the tool began with a literature review, from which a specific gamification model was selected to form the core of the tool. The initial proposal was crafted with the intention of providing users with a support tool for the construction of gamification projects. The developed tool aligns with this philosophy.
  93. Wilker Mesquita de Assunção

    Gamified Learning Environment for Teaching Algorithms

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2016
    Advisor(s)
    The use of software has been increasingly popular in society, including in virtual learning environments. As technology advances, pedagogical methods have evolved, giving rise to new approaches aimed at leveraging these advancements to enhance teaching and learning processes. This study introduces the adaptation of a virtual learning environment for teaching algorithms, employing Gamification techniques as proposed by Yu-kai Chou, in conjunction with the educational strategies developed by Salman Khan. The virtual learning environment Moodle was used to structure a fully gamified course on algorithms, supported by the software Funifier and Scratch. The online course, lasting one month, is structured into weekly tasks that cover the basic concepts of computational algorithms, incorporating established gamification elements such as points, badges, and leaderboards, aiming to effectively engage and motivate students.
  94. Igor de Araújo Ramos

    Proposal of a methodology for creating maps in systematic mapping studies based on knowledge related to ontologies

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2015
    Advisor(s)
  95. Thiago Silveira Honorato

    A proposal for a selection method for CMS systems

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2015
    Advisor(s)
  96. Tiago Querubim

    Proposal for a Set of Skills for a Scrum Master

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2015
  97. Victor Hugo Alves de Carvalho

    Impact analysis of programming techniques on the performance of AndroidTM applications

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2015
    Advisor(s)
  98. Giancarllo Helion Frota Soares

    Proposal of a Set of Competencies for the Agile Team

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
    Topics
  99. Giancarllo Soares

    Proposal for a Set of Skills for an Agile Team

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
  100. Guilherme Fay Vergara

    Deployment of software as a service on a private cloud for the FGA software factory

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
    The objective of this final course design is bring the reader first state of the art on cloud computing later a brief explanation of tools for cloud computing, through all levels of architecture, and later the proposition of a deployment model of computing cloud to the software factory and finally the deployment of this model. The deployment of such services is within a private cloud, allocated within the CEBRASPE servers. The main services are available - Express which is a system that is primarily maintained by SERPRO, and owncloud, software that implements the sharing of any files in the cloud. These services increase the productivity of the factory members and increase their collaboration in projects developed internally.
  101. Luciano Hideaky de Macedo Endo

    Support metrics for effort estimation in the development of Business Intelligence systems

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
    Advisor(s)
  102. Pedro Henrique Potiguara Carvalho

    Search System in a Virtual Learning Environment Based on Profiles

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
    Advisor(s)
    This work aims to model and implement the search part of a virtual learning environment, taking into account both the group profile of the user performing the search and their individual profile. This type of search modeling allows documents that are closer to the user's needs and therefore more relevant to them to be presented as search results. Throughout the work, the proposal is described, as well as the development process adopted for the work. The methodology used for the work revolves around studies of already implemented solutions for defining group profiles and individual profiles, in addition to composing (integrating) these implementations and building the search associated with this composition. As a result of this work, an environment was developed capable of presenting HTML pages with content relevant to the user, based on a search performed by them and based on their profile.
  103. Rafael Ferreira dos Santos

    Evaluation of the implementation of an ITIL v3-based Service Desk system - a case study in a public agency

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
    Advisor(s)
    This work aims to evaluate the deployment of a Service Desk tool for IT service management in a public organization, aligning with its strategic objectives, daily operations, organizational needs, and the ITIL v3 infrastructure library. IT services are crucial for organizational activities, with management applications being integral for client access to these services. In the public sector, the increasing demand for quality service delivery emphasizes the importance of effective IT management applications to adapt to constant IT changes. The study identifies the lack of proper IT service management or flawed management as a source of service availability issues, resource overallocation, and negative impacts on IT's reputation. It focuses on the Ministry "A" scenario, highlighting the necessity for an effective IT Service Management tool, OTRS, based on Incident Management processes to improve the IT Governance Index (iGovTI). This End Graduation Work seeks to assess the implementation process of OTRS and its potential to enhance IT Service Management governance.
  104. Ramaiane Medeiros da Silva

    Quality in software process modeling

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
    Advisor(s)
  105. Tiago dos Santos Querubim

    Proposal of a Set of Competencies for a Scrum Master

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
    Topics
  106. Vinicius Brito

    Proposal for a Set of Skills for a Product Owner

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
  107. Vinícius Maia de Brito

    Proposal of a Set of Competencies for the Product Owner

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2014
  108. Antonio Bezerra da Silva Júnior

    Tool support for the quality assurance process: QUASAR - Software Quality and Results Assessment

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2013
    Advisor(s)
  109. Artur Potiguara Carvalho

    Organizational Innovation in Software Engineering in the Context of Public Companies

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2013
  110. Breno Dantas Cruz

    A systematic mapping of metrics for agile methodologies Scrum, Kanban, and XP

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2013
    Advisor(s)
  111. Eduardo Pinto Barbosa

    Validity in Software Factory Contracting Processes Based on Agile Principles

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2013
  112. Greg Ouyama Martins

    Evaluation of algorithms for sorting digital documents retrieved in search

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2013
    Advisor(s)
    The quest for information originated from libraries, where it was possible to retrieve necessary data through consultations using catalog cards, organizing books by title, author, year, or publisher. With technological advancements, this process was automated, allowing these tasks to be performed on computers. However, due to the vast volume of available information, efficiently finding specific information can be challenging, making the search process exhaustive and complex. To address this issue, there are studies and implementations concerning the sorting of retrieved information. It is also relevant to apply techniques for customized queries based on criteria defined by users. This work aims to analyze the effectiveness of dynamic and static algorithms in sorting retrieved information, exploring the customization of queries in open-source search engines. We will evaluate which algorithm offers greater accuracy, using precision x recall metrics, which allow for a degree of customization in queries, including user profiles from the four engineering courses at the University of Brasília - Faculdade do Gama, and how software engineering can enhance the sorting and retrieval of information.
  113. Maylon Feliz Brito

    Knowledge Transfer in Software Processes in Software Factory Contracting by the Brazilian Federal Government

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2013
  114. Tiago Gomes Pereira

    Definition of Acceptance Criteria Based on Product Quality Metrics for an Agile Software Development Demand Management Process

    Senior Project (Bachelor of Software Engineering) - University of Brasília (Brazil)

    2013
  115. Caio Appelt Resende

    Restructuring the Eficiente Tool Aiming at Adapting It to BPMN Notation

    Bachelor of Computer Science - University of Brasília (Brazil)

    2012
  116. Maicon Dal Moro

    Simulation of IDS for Industrial Automation Environments

    Bachelor of Computer Science, UFES

    2007
    Advisor(s)
  117. Raphael de Oliveira Santos

    Implementation of Protocols for Industrial Automation in an IDS

    Bachelor of Computer Science, UFES

    2006
    Advisor(s)
  118. Arthur Cypriano Monteiro Costa

    Proposal for a Model for Structuring Vulnerabilities and Failures

    Bachelor of Computer Science, UFES

    2003
    Advisor(s)
  119. Bruno Fardin Fáe

    ACEL: A Framework for the Development of Multi-Agent Systems Based on a Cell Organization

    Bachelor of Computer Science, UFES

    2003
    Advisor(s)
  120. Bruno Oliveira Silvestre

    Proposal for a Reaction Agent for Computer Network Security

    Bachelor of Computer Science, UFES

    2003
    Advisor(s)
  121. Kassiano Castiglioni Rossmann

    A Study on Virtual Private Networks: Implementation and Testing on the UFES Network

    Bachelor of Computer Science, UFES

    2003
    Advisor(s)
  122. Luiz Celso Gomes Junior

    Network Security: A Distributed Agent for Intrusion Reaction

    Bachelor of Computer Science, UFES

    2003
    Advisor(s)
  123. Hélder Bergamin Pimentel Dias

    A Proposal for an Intrusion Detection Agent

    Bachelor of Computer Science, UFES

    2002
    Advisor(s)
  124. Marcio Pereira Machado

    Analysis and Study of Corporate Security Using Firewalls

    Bachelor of Computer Science, UFES

    2002
    Advisor(s)
  125. Rui Sant'Ana Junior

    Proposal for a Remote Service Reconfiguration Agent

    Bachelor of Computer Science, UFES

    2002
    Advisor(s)
  126. Walmir Pereira de Amorim Júnior

    Cryptography and Authentication: An Authentication Protocol Using IDEA, RSA, and SHA-1 Algorithms

    Bachelor of Computer Science, UFES

    2002
    Advisor(s)
  127. Eduardo Venturin Linhalis

    Evaluation of Internal Security in a Corporate Network

    Bachelor of Computer Science, UFES

    2000
    Advisor(s)