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News Published on 02 May 2023 2 min read

CEDIS Participates in Gamification Project

Partnership between CEDIS and IBICT launches an innovative gamification project for the Canal Ciência portal

By CEDIS

Brasília, May 2, 2023

A project led by Leda Sampson from IBICT, with the participation of researchers from CEDIS, aims to revolutionize scientific dissemination.

An ambitious gamification project is being launched on the Canal Ciência portal, resulting from a partnership between the Center for Studies, Development, and Innovation in Software (CEDIS) and the Brazilian Institute of Information in Science and Technology (IBICT), with funding by Finatec. Coordinated by Leda Sampson of IBICT, the project features the expertise of Prof. Sergio Freitas and Prof. Cristiane Ramos , both from CEDIS, and spans 18 months.

This innovative project primarily aims to enrich the user experience of the Canal Ciência. Through the use of advanced gamification techniques, the team seeks to offer a more engaging and motivating approach to scientific dissemination. The core objectives of the project include identifying the target audience of Canal Ciência, developing motivational profiles using the Octalysis tool, defining indicators to evaluate user satisfaction and motivation, and finally, implementing gamification in the portal.

An important part of the project is the rigorous evaluation of the gamified version of Canal Ciência. The focus is on measuring the impact of this new approach on user experience and the effectiveness of scientific content dissemination. The use of gamification is seen as a potential strategy to increase user engagement and information retention.

The collaboration between CEDIS and IBICT specialists under the coordination of Leda Sampson is a strong point of the project. Additionally, the project includes the active participation of Software Engineering students as Scientific Initiation scholarship holders, including Mylena Angélica Silva Farias, a PIBIC advisee of Prof. Sergio Freitas; Marcus Vinicius Martins and Wildemberg Sales, PIBIC advisees of Prof. Cristiane Ramos; and Juan Mangueira Alves, a PIBIC advisee of Prof. Sergio Freitas who participated for six months and published with the team.

With the growing need for innovative methods of scientific dissemination, this project represents a significant advancement. It not only promises to improve how scientific content is presented to the public but also serves as a model for future gamification initiatives on educational and informational platforms.

Learn more about this project here .