
CEDIS Deck Manager
A CEDIS platform for publishing interactive HTML presentations, controlling when and for whom they accept responses, and tracking …
Catalog of platforms, applications, and systems associated with CEDIS projects and research fronts.
Ordering: Active products first; within each group, newest launch date first.

A CEDIS platform for publishing interactive HTML presentations, controlling when and for whom they accept responses, and tracking …

Gamified application developed as a bachelor's thesis with academic support from CEDIS for managing and motivating agile teams, …

An educational platform for tracking, analyzing, and gamifying classes, with academic support from CEDIS, grounded in a semester-start …

An AI API for academic performance prediction in gamified environments, complementing the EduTrack platform, with academic support from …

Android mobile app developed as a bachelor's thesis with academic support from CEDIS for teaching data structures through augmented …

Web application developed as a bachelor's thesis with academic support from CEDIS for gamified learning about code smells, combining …

Digital platform by CEDIS/UnB to support the design, management, and analysis of gamified educational and collaborative experiences …

Digital platform by CEDIS/UnB for planning, screening, extraction, and reporting of systematic literature reviews with traceability, …

Gamified mobile application for children ages 4 to 10, aligned with the Eu Me Protejo project's booklets, supporting self-protection …

Gamified offline mobile application based on the "Pró-vida e Eu Me Protejo" project's Good Practices Manual, supporting parents, …

2025 technological product proposing a chatbot as a support tool for Requirements Engineering, with computer program registration …

Telegram chatbot based on AI (RAG) that centralizes and answers administrative and academic questions from FCTE/UnB students. Computer …

Mobile application to promote mental health and well-being in the university context, focused on students, self-knowledge, and …

Machine learning application for the non-invasive prediction of euploidy in human embryos based on morphokinetic data. Computer program …

Mobile application developed as a bachelor's thesis at the University of Brasilia to support the preservation and teaching of Brazilian …

Gamified experience for the Software Requirements course at UnB — missions, storyline, and motivational tracks inspired by Octalysis, …

Galactic Journey, a Gamification for the Canal Ciência Portal.

Web platform developed as a bachelor's thesis at the University of Brasilia to support the gamification of Moodle-based courses, …

The app and site Contextus redefines scientific analysis with NLP and ML for direct interaction with academic knowledge.

The Undergraduate Analysis Model (MAGRA) enables the prediction of dropout rates in face-to-face undergraduate courses.

The Academic Management Support System - SAGA is a tool developed to assist academic managers in monitoring indicators for …