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Digital product

Child Sexual Abuse Prevention

Gamified mobile application for children ages 4 to 10, aligned with the Eu Me Protejo project's booklets, supporting self-protection and the prevention of child sexual abuse. Computer program registration granted by INPI in 2026.

Launch: 31 Dec 2025
Product language: Portuguese
Product illustration: Child Sexual Abuse Prevention

Product Description

Child Sexual Abuse Prevention is a technological product recorded in 2025 in the Lattes CV of Prof. George Marsicano Corrêa . The software is a gamified mobile application aimed at children ages 4 to 10, with use mediated by parents, guardians, or educators. Its goal is to support learning and preventive education around self-protection and child sexual abuse (CSA) prevention, serving as an engaging resource that brings children into contact with the content of the two main booklets from the Eu Me Protejo project.

INPI Registration

In 2026, the software received a computer program registration certificate granted by INPI under process BR512026005122-3. The registration secures legal protection for 50 years, as established by Law No. 9.609/1998, and reinforces the institutional recognition of the technological output associated with the Software for Good program. More details are available in the news item about the registration .

Construction and Alignment

The solution was built through action research with specialists, followed by requirements definition and development guided by gamification practices and plain language, staying aligned with materials validated by the Eu Me Protejo project. The result complements traditional prevention initiatives — such as existing educational materials — by offering a resource adapted to a young audience.

Social Context and Differentiators

The application context is CSA prevention, a sensitive and complex topic with lasting impacts and whose prevention strongly depends on education and awareness. The application uses mobile technology and gamification to make content more accessible and engaging, supporting the dissemination of the project’s already consolidated educational materials, with the potential for free use by schools and families (democratizing access). Unlike the traditional textual format of the booklets, it offers engagement through gamification and playful elements while remaining tied to validated materials — mitigating the risk of inappropriate content.

Future Directions

  • Interface and usability improvements (e.g., larger tap targets, stronger visual emphasis on questions).
  • Audio support for texts (accessibility for children with reading difficulties).
  • Expansion of pedagogical tracks to other aspects of self-protection and child safety.
  • Inclusion of interactive narratives to deepen engagement (exploring Octalysis Core Drives).
  • Longitudinal evaluations with larger and more diverse samples.
  • Ongoing integration with psychology to refine emotional feedback.
  • Validation and adaptation for younger age groups (4–7), since practical validation was concentrated at 8–10.
  • Additional UX and gamification adjustments (avatar customization, “try again” feedback, review of the badges section).

Academic Linkage

  • Victor de Souza Cabral (product development)
  • Nelzimar Maria Batista da Costa Ribeiro (co-author of the registration)
  • Patricia Saldanha Marinho de Almeida (co-author of the registration)
  • Thaís Garofa Arouche da Silva (co-author of the registration)
  • Prof. George Marsicano Corrêa (academic supervision and guidance)
  • Software for Good (related institutional line)
  • Rights holder: Fundação Universidade de Brasília (UnB)
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