Childhood Violence Prevention
Gamified offline mobile application based on the "Pró-vida e Eu Me Protejo" project's Good Practices Manual, supporting parents, guardians, and educators in preventing childhood violence. Computer program registration granted by INPI in 2026.

Product Description
Childhood Violence Prevention is a technological product recorded in 2025 in the Lattes CV of Prof. George Marsicano Corrêa . The software is a gamified mobile application built on the Good Practices Manual of the “Pró-vida e Eu Me Protejo” project — a partnership between the Pró-Vida institution and the Eu Me Protejo project — to increase engagement and facilitate access to guidance content for parents, guardians, and educators on preventing violence in childhood, including in offline mode.
INPI Registration
In 2026, the software received a computer program registration certificate granted by INPI under process BR512026005120-7. The registration secures legal protection for 50 years, as established by Law No. 9.609/1998, and reinforces the institutional recognition of the technological output associated with the Software for Good program. More details are available in the news item about the registration .
Main Function
The application delivers the manual’s content in an interactive, progress-oriented format, with gamification mechanics (quizzes, XP, badges, and simulated scenarios), allowing the user to progress through stages and receive rewards while learning. It operates with offline access: after download and installation, the app works without internet and preserves user progress even when the app is closed.
Social Context and Differentiators
The work stems from the understanding that childhood violence is a serious topic and that, despite existing initiatives, there are still awareness gaps — many parents and guardians hesitate or struggle to address the subject with children. The “Pró-vida e Eu Me Protejo” project exists to support prevention with pedagogical materials, and this application amplifies the reach and engagement of that content through technology and gamification. Unlike the traditional PDF-based consumption of the manual, the gamified offline experience increases engagement and accessibility.
Technology
- Platform: mobile application, initially distributed on Android via APK (internal use, not published on stores).
- Stack: React Native + TypeScript.
- Build: EAS Build (Expo Application Services) to generate the APK.
- Distribution: direct link for installation on test devices; after functional validation, moved to data collection with the target audience.
- Non-functional quality: offline-first with progress persistence, for use in contexts with limited connectivity.
- Process: high-fidelity prototyping in Figma; MVP built with agile practices (Scrum/XP).
Future Directions
Formal Google Play publication with a signed, versioned release pipeline; content and track evolution (new manual modules, simulated scenarios, and quizzes); and optional synchronization (without breaking the offline requirement) to monitor effectiveness and evolution of usage when internet is available.
Academic Linkage
- Gabriel Marcolino Rodrigues (product development)
- Nelzimar Maria Batista da Costa Ribeiro (co-author of the registration)
- Patricia Saldanha Marinho de Almeida (co-author of the registration)
- Shaíne Aparecida Cardoso de Oliveira (product development)
- Thaís Garofa Arouche da Silva (co-author of the registration)
- Prof. George Marsicano Corrêa (academic supervision and guidance)
- Software for Good (related institutional line)
- Rights holder: Fundação Universidade de Brasília (UnB)
Latest news about this product
INPI grants software registration for the Pró-vida e Eu Me Protejo app
The Pró-vida e Eu Me Protejo application received a computer program registration certificate granted by INPI, under process BR512026005120-7.
INPI grants software registration for the Eu Me Protejo application
The Eu Me Protejo application received a computer program registration certificate granted by INPI, under process BR512026005122-3.
