SUPER-R
Gamified experience for the Software Requirements course at UnB — missions, storyline, and motivational tracks inspired by Octalysis, combining structured gamification with Project-Based Learning (PBL).

Product Description
SUPER-R is a set of gamified educational artifacts developed by CEDIS/UnB for the Software Requirements course of the Software Engineering program at the University of Brasília. Coordinated by Prof. George Marsicano Corrêa , the product bundles a narrative, missions, a badge system, support materials, and templates to run a student-centered learning experience.
Unlike the project page , which describes the research front and methodological evolution, this page focuses on the artifacts delivered for classroom use: guides, peer-review instruments, motivation indicators, and the semester mission structure.
What the Product Offers
- Mission and operation structure aligned with the course curriculum;
- Themed narrative that anchors the experience and organizes the semester tracks;
- Peer-review instruments and motivation indicators;
- Badges and rewards grounded in the eight Core Drives of the Octalysis model;
- Templates, support materials, and visual artifacts reusable across other courses.
Classroom Use
The product supports a real teaching experience:
- plan the student’s journey across the semester with missions and challenges;
- engage through narrative, collaboration, and symbolic rewards;
- assess with peer-review instruments and continuous motivation indicators; and
- replicate the strategy in other courses via the shared templates.
Authorship and Coordination
- Prof. George Marsicano Corrêa (coordination)
- CEDIS/UnB team
How to Access
To learn more about the product, obtain the templates, or collaborate, please reach out to Prof. George Marsicano (georgemarsicano@unb.br). More information about the research front is on the SUPER-R project page .
