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CEDIS project
Closed project

Predictive framework for student engagement and performance in gamified learning environments

2025-2026 PIBIC project focused on creating a predictive framework for student engagement and performance in gamified learning environments by combining Octalysis, neuroscientific indicators, learning analytics, and machine learning.

Date: 01 Jan 2025
Period: 2025-2026
People involved: 5
Themes: 5
Project illustration: Predictive framework for student engagement and performance in gamified learning environments

Overview

Completed project. Period: PIBIC 2025–2026, scholarships ended in October 2026.

This project investigates the construction of a predictive framework for student engagement and performance in gamified learning environments. The proposal combines Octalysis principles, learning-related neuroscientific indicators, learning analytics, and machine learning models to support earlier, more personalized, evidence-based pedagogical decisions.

The project builds on concrete gamification experiences in undergraduate courses, including the Feudal Dawn experience, and organizes their data into diagnostic instruments, indicators, and models that support the personalization of teaching strategies.

General data

FieldInformation
NatureResearch, development, and innovation in educational gamification, learning analytics, and artificial intelligence applied to education
StatusCompleted (PIBIC scholarships ended in October 2026)
Start year2025
End year2026
ProgramPIBIC 2025-2026
CoordinationProf. Sergio Antonio Andrade de Freitas
Institution involvedUniversity of Brasilia
Executing institutionUniversity of Brasilia
UnitFaculty of Sciences and Technologies in Engineering
Research institution-company cooperationNot informed in the project record
Innovation potentialFramework, diagnostic instruments, indicators, and predictive models for personalizing gamified learning environments

Objectives

The main objectives are to:

  • structure a framework to predict student engagement and performance in gamified learning environments;
  • combine Octalysis motivational dimensions with learning, engagement, and performance indicators;
  • explore machine learning models to support predictions and pedagogical recommendations;
  • consolidate diagnostic instruments applicable at the start of a semester; and
  • support the evolution of the EduTrack and EduTrack AI products.

Team

ParticipantRole
Sergio Antonio Andrade de Freitas Coordinator and undergraduate research advisor
Cristiane Soares Ramos Researcher
Daniel Rodrigues da RochaWas an undergraduate research student advised by Prof. Sergio (2025–2026)
Davi Rodrigues da RochaWas an undergraduate research student advised by Prof. Sergio (2025–2026)
Mylena Angélica Silva Farias Was an undergraduate research student advised by Prof. Sergio (2025–2026)

Daniel and Davi continue at CEDIS with their final-year project Learning Analytics for the CEDIS Ecosystem (2026–2027), linked to the CEDIS Ecosystem .

Linked C&T production

YearOutputTypeNote
2026A Motivation-Aware Diagnostic Instrument for Personalized and Gamified Computing Education Conference paperResult derived from the Feudal Dawn experience and linked to the 2025-2026 PIBIC project

Linked supervision

YearSupervisionType
2025Predictive Framework for Student Engagement and Performance in Gamified Learning Environments Based on Octalysis, Neuroscientific Indicators, and Machine LearningUndergraduate research - Daniel Rodrigues da Rocha
2025Predictive Framework for Student Engagement and Performance in Gamified Learning Environments Based on Octalysis, Neuroscientific Indicators, and Machine LearningUndergraduate research - Davi Rodrigues da Rocha
2025Predictive Framework for Student Engagement and Performance in Gamified Learning Environments Based on Octalysis, Neuroscientific Indicators, and Machine LearningUndergraduate research - Mylena Angélica Silva Farias