Publications

2024

  1. NEUBERT, PATRICIA DA SILVA,CANTO, FÁBIOLORENSI DO,PINTO, ADILSON LUIZ,LIMA, Daniel Sundfeld,SILVA, FLÁVIO ROBERTO CRUZ, OpenAlex como fonte de dados para sistemas nacionais de informação científica: a experiência do projeto Laguna , in VII Workshop de Informação, Dados e Tecnologia WIDaT , 2024 . DOI: 10.22477/vii.widat.184 . Tags: High Performance Computing .
  2. CARVALHO SEGUNDO, WASHINGTON LUÍS RIBEIRO DE,CANTO, FABIO LORENSI DO,PINTO, ADILSON LUIZ,SUNDFELD, Daniel Lima, Atração entre periódicos brasileiros de medicina análise a partir de dados de citação do OpenAlex , in 9º Encontro Brasileiro de Bibliometria e Cientometria EBBC , 2024 . DOI: 10.22477/ix.ebbc.378 . Tags: High Performance Computing .
  3. MARSICANO, G. C.,CANEDO, EDNA,RAMOS, C. S.,FIGUEIREDO, R. M. C.,PEDROSA, G. V., Digital Transformation of Public Services in a Startup-Based Environment: Job Perceptions, Relationships, Potentialities and Restrictions , JOURNAL OF UNIVERSAL COMPUTER SCIENCE , 30(6)(720-757), 2024 . DOI: 10.3897/jucs.106979 . Tags: Digital Transformation .
  4. Éber Júnio Borges Moreira,Sergio Antônio Andrade Freitas, A CP-SAT Approach for Academic Resource Timetabling in Higher Education Institutions: A Case Study at a Major Public University , in IEEE International Conference on IT in Higher Education and Training (ITHET 2024) , pTo appear, 2024 . Tags: Machine Learning, Learning Analytics .
  5. Sergio Antônio Andrade Freitas,Cristiane S. Ramos,Eduardo Bessa Pereira da Silva,Marcia Renata Mortari,Dianne Magalhaes Viana, Implementing Neuroscientific Principles in Gamified Software Engineering Courses , in Frontiers in Education 2024 , pTo appear, 2024 . Tags: Active Learning, Learning Analytics, Gamification .
  6. Sergio Antônio Andrade Freitas,Mylena Angélica S. Farias,Cristiane S. Ramos,Marcus Vinícius Paiva Martins,Juan Mangueira Alves,Leda Cardoso S. Pinto, Crafting Personalized Learning Environments Through Motivational Profiling , in Frontiers in Education 2024 , pTo appear, 2024 . Tags: Active Learning, Gamification .
  7. Cristiane S. Ramos,Mylena Angélica S. Farias,Sergio Antônio Andrade Freitas,Marcus Vinícius Paiva Martins,Juan Mangueira Alves,Leda Cardoso S. Pinto, A Process to Identify Players’ Motivational Profiles for Designing a Gamification Project , in 24th International Conference on Computational Science and Its Applications - ICCSA 2024 , p49-67, 2024 . DOI: 10.1007/978-3-031-64608-9_4 . Tags: Active Learning, Gamification .
    This article presents an innovative process for identifying the motivational profiles of a specific target audience using three distinct strategies: assessment by judges, application of game dynamics, and the Intrinsic Motivation Inventory (IMI) questionnaire. Each strategy aims to align with the Octalysis framework, emphasizing the importance of personalization and adaptability in gamification. The process is tested on a gamification project within a Brazilian government portal for scientific dissemination, focusing on engaging Brazilian students in science. The analysis reveals differences in strategy outcomes, highlighting the requirement of a multifaceted approach to accurately capture the target audience’s motivational profiles and improve gamification effectiveness.
  8. Cristiane S. Ramos,Dianne M. Viana,Eduardo Bessa,Márcia R. Mortari,Sergio Antônio Andrade Freitas, Learning Indicators as Tools for Continuous Improvement in the Educational Environment , in PAEE/ALE 2024 - International Conference on Active Learning in Engineering Education , p245-254, 2024 . DOI: 2183-1378 . Tags: Active Learning .
    In today's fast-paced world characterized by rapid knowledge evolution and increasing information valuation, the education sector faces unprecedented challenges. These challenges require a continuous commitment to the evaluation and enhancement of pedagogical practices, adapting them to emerging needs and challenges. In this context, learning indicators emerge as fundamental instruments, offering detailed insights into the efficiency of active learning methods and strategies, and student progress in the development of essential competencies. This article is dedicated to exploring the implementation of two key indicators in the educational environment, aiming at optimizing the quality of teaching and learning in engineering course disciplines. The first indicator analyzed focuses on identifying students' prior knowledge and assimilating new concepts, fundamental for meaningful learning. The second indicator seeks to evaluate the consolidation of engrams, that is, the formation and reinforcement of memories related to learned concepts, allowing the identification of gaps in the teaching-learning process. It is argued that the adoption of these indicators, among others, is necessary for effective educational management, allowing not only the monitoring and evaluation of pedagogical practices but also the planning of precise and well-founded interventions to establish an inclusive, efficient, and motivating learning environment.
  9. LACERDA, A. R. T.,FREITAS, S. A. A.,RAMOS, C. S., Gamified Chatbot Management Process: A way to build gamified chatbots , in 10th Intelligent Systems Conference , 2024 . DOI: 10.1007/978-3-031-66428-1_2 . Tags: Gamification, Machine Learning .
    This paper proposes the incorporation of gamification with machine learning for the development of chatbots. The Gamified Chatbot Development Process (GCMP), is a process for the development of gamified chatbots, it comprises eight activities, arranged into four steps, emphasizing gamification implementation. This process includes gamification planning, gamification management, updating chatbot content, chatbot behavior implementation, chatbot behavior validation, chatbot behavior analysis, chatbot delivery, and chatbot usage analysis. GCMP provides a clear and structured guide, allowing flexibility to accommodate each project’s specific requirements. This article describes the methodology employed, which includes the application of an experiment with software engineering students. The experiment is conducted by providing documents, holding weekly meetings, and collecting pertinent data. The applicability of GCMP in gamified chatbot projects is examined, and a new version of the process is proposed to resolve the gaps found, and conclusions are drawn based on experiments.
  10. Arthur Rocha Temporim de Lacerda, Gamified Chatbot Management Process: A way to build gamified chatbots . Master's Thesis in Applied Computing, University of Brasília (Brazil), 2024 Advisor(s): Sergio Freitas . Tags: Gamification, Machine Learning .
    Chatbot development frameworks provide a range of construction methods; however, established processes like the Chatbot Management Process (CMP) often lack activities specifically tailored to enhance user engagement. This thesis presents the Gamified Chatbot Management Process (GCMP), an extension of the CMP that integrates and adapts activities to boost user interaction with chatbots. Three iterations of the GCMP were created, each incorporating enhancements driven by the Goal-Question-Metric (GQM) methodology. This iterative approach supported the continuous evaluation and evolution of the process. Experiments with real users indicated positive engagement, with all participants successfully meeting the set objectives. Furthermore, the average deployment time was reduced by 66% from the initial to the final version. User assessments also gave top ratings for the quality of responses generated by the chatbot. These results demonstrate the effectiveness of the proposed GCMP. The findings suggest a strong positive correlation between implementing the GCMP and improvements in developing gamified chatbots. The advances in both chatbot functionality and gamification techniques highlight the potential for widespread adoption of the GCMP as a reliable and effective approach for creating gamified chatbots.

2023

  1. RAMOS, C. S.,VIANNA, D. M.,BESSA, E.,MORTARI, M. R.,FREITAS, S. A. A., Indicadores de aprendizagem , Biblioteca Central da Universidade de Brasília, 2023 . Tags: Learning Analytics, Active Learning .
  2. RODRIGUES PEREIRA, NAIRA RÚBIA,CELESTE, LETÍCIA CORRÊA,BARROS DE SALES, ANDRÉ,Mendes, Fabiana Freitas,BARBOSA FURIA, CRISTINA LEMOS, Usability study of a smartphone app entitled: Living with Parkinson’s disease , HELIYON , 9(e17572), 2023 . DOI: 10.1016/j.heliyon.2023.e17572 . Tags: Software Quality .
  3. ASSIS, L. S.,FREITAS, S. A. A., Gamification in Organizational Contexts: A Systematic Literature Review , in 25th International Conference on Human-Computer Interaction , 2023 . DOI: 10.1007/978-3-031-35969-9_23 . Tags: Gamification .
  4. CANEDO, EDNA DIAS,SOARES, LARISSA,SILVA, GEOVANA RAMOS SOUSA,SANTOS, VERÔNICA SOUZA DOS,Mendes, Fabiana Freitas, Do you see what happens around you? Men's Perceptions of Gender Inequality in Software Engineering , in SBES 2023: XXXVII Brazilian Symposium on Software Engineering , p464, 2023 . DOI: 10.1145/3613372.3613394 . Tags: Software Engineering .
  5. ERVEN, R. V.,JUBE, D.,SANTOS, H.,FREITAS, S. A. A.,CANEDO, E. D., Gamification project to receive continuous feedback in the context of the evolution of public service for lawyers , in 2023 IEEE ASEE Frontiers in Education , 2023 . DOI: 10.1109/fie58773.2023.10343441 . Tags: Gamification .
  6. MARSICANO, GEORGE,CANEDO, EDNA,PEDROSA, GLAUCO,RAMOS, CRISTIANE,FIGUEIREDO, REJANE, Digital Transformation of Public Services from the Perception of ICT Practitioners in a Startup-Based Environment , in 25th International Conference on Enterprise Information Systems , p490, 2023 . DOI: 10.5220/0011826600003467 . Tags: Digital Transformation .
  7. ROCHA, LARISSA,CANEDO, EDNA DIAS,PINTO PEREIRA, CLAUDIA,BEZERRA, CARLA,Mendes, Fabiana Freitas, Investigating the Perceived Impact of Maternity on Software Engineering: a Women’s Perspective , in 2023 IEEE/ACM 16th International Conference on Cooperative and Human Aspects of Software Engineering (CHASE) , p138, 2023 . DOI: 10.1109/CHASE58964.2023.00023 . Tags: Software Engineering .
  8. SILVA, E. C.,FREITAS, S. A. A.,RAMOS, C. S.,MENEZES, A. E. M.,ARAUJO, L. K. S. R., A systematic review of the factors that impact the prediction of retention and dropout in higher education , in 56th Hawaii International Conference on System Science , 2023 . Tags: Learning Analytics, Machine Learning .
  9. Edmilson Cosme da Silva, Prediction of academic dropout in higher education - the case of face-to-face undergraduate courses at the University of Brasília . Master's Thesis in Applied Computing, University of Brasília (Brazil), 2023 Advisor(s): Sergio Freitas . Tags: Learning Analytics, Machine Learning .
    Researchers have been investigating attrition in higher education, identifying two categories - students who leave the university and those who abandon higher education altogether, negatively affecting institutions, students, and society. Since 1995, in Brazil, the creation of ANDIFES has led to more frequent studies on graduation, retention, and attrition in Brazilian universities, focusing on institutional attrition, characterized by a student's departure from their original course. The University of Brasília (UnB) has implemented strategies to increase student retention in undergraduate courses. This work aimed to develop and test an analysis model to predict attrition in face-to-face courses, through a Systematic Literature Review to identify impact factors and define indicators extracted from UnB's academic systems. The model, named MAGRA, combines indicators with machine learning algorithms to identify students at risk of dropping out. Tests conducted at the Faculdade do Gama (FGA) and UnB indicated that enrollment frequency in subjects could predict completion difficulties. The research suggests that to improve the early identification of at-risk students, adjustments in feedback mechanisms, the inclusion of new systems, improvement in data quality, and adjustments in algorithm parameters are necessary.
  10. Luciana Santos de Assis, Critical Evaluation and Case Study on the Implementation of Gamification in Organizational Contexts . Master's Thesis in Applied Computing, University of Brasília (Brazil), 2023 Advisor(s): Sergio Freitas . Tags: Gamification, Soft Skills, Digital Transformation .
    Gamification is a way to use game elements and apply them in real-world contexts to motivate people and create a more productive environment. Considered a tool aimed at increasing engagement, gamification can be applied across various areas, including organizational activities. This work proposes a Case Study at the Brazilian Agricultural Research Corporation (Embrapa), analyzing the effects of a gamification solution applied to the Innovation Macroprocess (MPI), which is responsible for managing research, development, and innovation solutions for the sustainability of the Brazilian agribusiness. The main goal is to evaluate the effectiveness of gamification in enhancing engagement, collaboration, and motivation of employees regarding the use of the Asset Management System (Gestec), a computational tool that implements part of the MPI. Initially, a study of the theoretical foundations of gamification was conducted, followed by a Systematic Literature Review (SLR) to investigate the main frameworks, techniques, and effects of gamification solutions in organizational environments. Subsequently, a Case Study was initiated with the identification of the motivational profile of the target audience and the development of a project that includes the application of sixteen gamification requirements. Of these, ten requirements were prioritized and implemented for the experimentation phase, which was made available to a group of twenty-seven participants to evaluate the effects of the proposed solution. Overall, the results indicated an improvement in the motivational perception regarding the use of the system.
  11. Públio Pastrolin Cavalcante, Evaluation of the change in report quality with the application of gamification in police intelligence activities . Master's Thesis in Applied Computing, University of Brasília (Brazil), 2023 Advisor(s): Sergio Freitas . Tags: Gamification, Soft Skills .
    The gamification of non-playful activities has gained traction in the industrial, service, and educational sectors, demonstrating that introducing game elements into an environment can make activities more engaging, fun, and enjoyable. This approach has proven to be an effective strategy for motivating and involving individuals, recognized as a valuable tool for managers. In the context of the Military Police of the Federal District, which is responsible for overt policing and maintaining public order in the nation's capital, Intelligence Activity plays a crucial role in supporting strategic, tactical, and operational decisions. This study introduces the Gamified Intelligence Reporting Process (GIRP), developed for the Military Police Intelligence System. The gamification model was based on the Octalysis framework, supplemented by statistical techniques derived from the Intrinsic Motivation Inventory and document analyses. The aim of the GIRP is to improve the quality of intelligence reports through gamification, benefiting from an iterative evaluation and planning process. Additionally, the work provides a theoretical foundation on gamification, Intelligence Activity, Public Security, and an overview of the Military Police of the Federal District.
  12. ERVEN, RICARDO CORDEIRO GALVÃO SANTANA VAN,DIAS, POLLYANNA C. O.,JUBÉ, DEMÉTRIUS DE ALMEIDA,CORRÊA, GEORGE MARSICANO,CANEDO, EDNA DIAS, Avaliação de Conhecimento em Engenharia de Requisitos no Startup Gov.br , 2023 . DOI: 10.29327/1298356.26-11 . Tags: Requirements Engineering, Digital Transformation .
  13. FLAUSINO, CAIO GOMES,QUEIROZ, DIEGO CÉSAR FLORÊNCIO DE,Sundfeld, Daniel, LLC: Low Level Contêiner no Linux , 2023 . DOI: 10.5753/eradco.2023.234451 . Tags: High Performance Computing .

2022

  1. CABELLO, A. F.,ARRUDA, J. A.,IMBROISI, D.,FERREIRA, G. V.,FREITAS, SERGIO A. A., Strategic Choice in Selective Processes: analyses of the alteration of initial option of candidates in SISUnB, and its effects on dropout , REVISTA COM CENSO ESTUDOS EDUCACIONAIS DO DISTRITO FEDERAL , 9(41-49), 2022 . Tags: Learning Analytics .
  2. MACIEL, C.,MENDES, F. F.,PEREIRA, V. C.,YAMAUCHI, E. A., Defining Digital Legacy Management Systems' Requirements , LECTURE NOTES IN BUSINESS INFORMATION PROCESSING , LNBIP 455(256-279), 2022 . DOI: 10.1007/978-3-031-08965-7_13 . Tags: Software Architecture .
  3. SALLEH, NORSAREMAH,MENDES, EMILIA,MENDES, FABIANA,LEKAMLAGE, CHARITHA,PETERSEN, KAI, Value-Based Software Engineering: A Systematic Mapping Study , SSRN Electronic Journals: The English & Commonwealth Law Abstracts Journal , 1(1), 2022 . DOI: 10.37190/e-Inf230106 . Tags: Software Engineering .
  4. CAVALCANTI, P. P.,FREITAS, S. A. A., Evaluation of the Change in the Quality of Reports with the Application of Gamification in a Corporative Institution , in Proceedings of the 24th International Conference on Human-Computer Interaction , p353-367, 2022 . DOI: 10.1007/978-3-031-05544-7_27 . Tags: Gamification, Digital Transformation .
  5. COSTA CÉSAR, ANA CAROLINA,DA GAMA PIVETTA, GABRIELA,Mendes, Fabiana Freitas, GreenGame: Solving the climate crisis in a Game to actually take action in real life , in 2022 IEEE Intl Conf on Parallel & Distributed Processing with Applications, Big Data & Cloud Computing, Sustainable Computing & Communications, Social Computing & Networking (ISPA/BDCloud/SocialCom/SustainCom) , p1, 2022 . DOI: 10.1109/ISPA-BDCloud-SocialCom-SustainCom57177.2022.00039 . Tags: Green Software .
  6. FURTADO, S. L.,MARSICANO, G. C., Identification and Applicability of Additional Security Factors on the GOV.BR Digital Identity Platform , in 19th CONTECSI - International Conference on Information Systems and Technology Management , 2022 . DOI: 10.5748/19CONTECSI/PSE/GOV/7034 . Tags: Digital Transformation .
  7. MOURA, D. R. C.,MARSICANO, G. C., Proposição de Melhoria de Usabilidade da Interação entre Usuário e Sistema Corporativo , in 19th CONTECSI - International Conference on Information Systems and Technology Management , 2022 . DOI: 10.5748/19CONTECSI/PSE/ESD/7019 . Tags: Digital Transformation, Soft Skills .
  8. OLIVEIRA, E. G.,MARSICANO, G. C., Behavior-Driven Development applied in Agile Teams of a Financial Institution , in Congresso Brasileiro de Engenharia de Software - CBSoft , 2022 . DOI: 10.5753/cbsoft_estendido.2022.226260 . Tags: Soft Skills, Teamwork .
  9. SOUZA, RENAN L. L. DE,MACIEL, CRISTIANO,NUNES, EUNICE P. DOS SANTOS,Mendes, Fabiana Freitas,RIBEIRO, AILTON, MyStory: um protótipo de sistema com vistas à imortalidade digital , in Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais , p60, 2022 . DOI: 10.5753/ihc_estendido.2022.224175 .
  10. DE OLIVEIRA, ENÉIAS PAULO,Sundfeld, Daniel, PA-Star-Web: web server para obtenção do alinhamento múltiplo ótimo de sequências biológicas , 2022 . DOI: 10.5753/erigo.2022.227676 . Tags: High Performance Computing .
  11. SILVA, M. V. S.,Mendes, Fabiana Freitas,SALES, A. B., PT4Researchers: uma ferramenta web para coleta e processamento de dados de personalidade , 2022 . DOI: 10.5753/sbsi_estendido.2022.222493 . Tags: Soft Skills .

2021

  1. A. SOUSA E SILVA, MATEUS,BARROS DE SALES, ANDRÉ,MENDES, F. F., Aspectos de qualidade em jogos sérios digitais , RENOTE. REVISTA NOVAS TECNOLOGIAS NA EDUCAÇÃO , 19(207-216), 2021 . DOI: 10.22456/1679-1916.118428 . Tags: Gamification .
  2. CABELLO, A. F.,FERREIRA, G. V.,IMBROISI, D.,ARRUDA, J. A.,FREITAS, S. A. A.,ALVAREZ, G. A., Forms of admission in a comparative perspective: why does SISU increase dropout? The case of UNB , AVALIAÇÃO: REVISTA DA AVALIAÇÃO DA EDUCAÇÃO SUPERIOR , 26(446-460), 2021 . DOI: 10.1590/s1414-40772021000200006 . Tags: Learning Analytics, Education .
  3. MARIANI, C. B.,RAMOS, J. C. C.,RODRIGUES, L. S.,KOSLOSKI, R. A. D.,FECHINE, V. M. R., Instrumento de ação pública: edital de inclusão digital para retomada das atividades acadêmicas dos estudantes da Universidade de Brasília, no contexto da pandemia da COVID-19 , REVISTA DO CEAM , 7(56-78), 2021 . Tags: Digital Transformation .
  4. MENDES, F. F.,MENDES, EMÍLIA,SALLEH, NORSAREMAH,OIVO, MARKKU, Insights on the relationship between decision-making style and personality in Software Engineering , INFORMATION AND SOFTWARE TECHNOLOGY , 136(106586), 2021 . DOI: 10.1016/j.infsof.2021.106586 . Tags: Soft Skills .
  5. CANEDO, EDNA DIAS,MENDES, FABIANA,CERQUEIRA, ANDERSON,OKIMOTO, MARCIO,PINTO, GUSTAVO,BONIFACIO, RODRIGO, Breaking one barrier at a time: how women developers cope in a men-dominated industry , in SBES '21: Brazilian Symposium on Software Engineering , p378, 2021 . DOI: Breaking one barrier at a time: how women developers cope in a men-dominated industry . Tags: Soft Skills .
  6. GOMES, RODRIGO ROCHA,Sundfeld, Daniel, CUDA-Sankoff-Web: Uma ferramenta web para cálculo do alinhamento secundário estrutural ótimo , in Escola Regional de Alto Desempenho de São Paulo , p25-28, 2021 . DOI: 10.5753/eradsp.2021.16697 . Tags: High Performance Computing .
  7. YAMAUCHI, EDUARDO,MACIEL, CRISTIANO,MENDES, FABIANA,UEDA, GUSTAVO,PEREIRA, VINICIUS, Digital Legacy Management Systems: Theoretical, Systemic and User’s Perspective , in 23rd International Conference on Enterprise Information Systems , p41, 2021 . DOI: 10.5220/0010449800410053 . Tags: Digital Transformation .
  8. Ana Cláudia Alves Mendes Araújo, REQGAME - Requirements Elicitation with Gamification - An Experiment in Software Projects in a Federal Public Agency . Master's Thesis in Applied Computing, University of Brasília (Brazil), 2021 Advisor(s): Sergio Freitas . Tags: Gamification, Requirements Engineering .
    The success of a software project is closely linked to the clarity and accuracy of its requirements. These requirements outline the project scope and establish the expected operation of the software. Thus, the requirement elicitation phase is a critical milestone in the software development lifecycle, demanding excellent communication, cooperation, and motivation skills among all stakeholders. However, challenges such as effective collaboration and scheduling coordination can compromise engagement and active participation in this process. To overcome these obstacles and stimulate participation, gamification has proven to be an effective strategy by applying game mechanics in non-game contexts. Within this framework, Octalysis, a gamification framework developed by Yu-Kai Chou, offers a methodology to tailor and customize gamification according to the user profiles involved. This study introduces REQGame, an innovative method that integrates gamification into the requirement elicitation process, based on the Octalysis framework. The aim is to enhance the involvement and engagement of participants, also evaluating the positive effects that the implementation of gamification techniques can bring to the process.
  9. Taylor Rodrigues Lopes, Method for Migrating Legacy Monolithic Systems to Microservices Architecture . Master's Thesis in Applied Computing, University of Brasília (Brazil), 2021 Advisor(s): André Lanna . Tags: Software Architecture .
    Currently, most organizations depend on Information Systems. In general, these systems are built based on monolithic architecture, with centralized execution on a single server. Over the years, however, the constant changes to meet business needs and the accumulation of technical debt, have made these systems increasingly larger and complex, making aspects such as maintainability and scalability difficult. This difficult reality experienced by many organizations motivated the present work to investigate a new architectural trend called microservices. Popularized by companies like Netflix and Amazon, microservices can be an alternative for the modernization of legacy systems, providing low downtime and imperceptible impact to the end user. In this new architecture, the software is broken down into small parts that work independently and autonomously, bringing some improvements in terms of software quality attributes. However, there are also challenges and tradeoffs - adopting microservices tends to be a difficult process and not rarely unsuccessful, mainly due to the lack of methods to conduct the migration process. In this sense, based on scientific studies, this work presents a migration method entitled Microservice Full Cycle - MFC, inspired by the software development life cycle and DevOps strategies. The goal is to assist legacy software systems to gradually evolve guided by a set of steps and activities common to the microservice architecture. The validation of the MFC method is done through an experiment in a real application, showing advantages such as more cohesive and uncoupled codes, technological independence, agility in build, test and deploy (automation), scalability under high demand, greater interoperability and integration, geodistributed capabilities, plus realtime monitoring and feedback.
  10. MELO, L. V. S. E.,NOGUEIRA, T. J. A. M.,LEITE, L. L.,FREITAS, S. A. A., Programa Aprendizagem para o 3º Milênio (A3M) , 2021 . DOI: 9786599168932 . Tags: Active Learning, Education .

2020

  1. MARSICANO, G. C.,DA SILVA, FABIO Q. B.,SEAMAN, C. B.,ADAID-CASTRO, B. G., The Teamwork Process Antecedents (TPA) Questionnaire: Developing and Validating a Comprehensive Measure for Assessing Antecedents of Teamwork Process Quality , EMPIRICAL SOFTWARE ENGINEERING (DORDRECHT. ONLINE) , 10664(1-45), 2020 . DOI: 10.1007/s10664-020-09860-5 . Tags: Teamwork .
  2. Sundfeld, Daniel,TEODORO, GEORGE,HAVGAARD, JAKOB H.,GORODKIN, JAN,Melo, Alba C. M. A., Using GPU to accelerate the pairwise structural RNA alignment with base pair probabilities , CONCURRENCY AND COMPUTATION-PRACTICE & EXPERIENCE , 32(e5468), 2020 . DOI: 10.1002/CPE.5468 . Tags: High Performance Computing .
  3. BATISTA, A. C. D.,SOUZA, R. M.,SILVA, F. Q. B.,MELO, L. A.,MARSICANO, G. C., Teamwork Quality and Team Success in Software Development: A Non-exact Replication Study , in Empirical Software Engineering and Measurement (ESEM) , 2020 . DOI: 10.1145/3382494.3410632 . Tags: Teamwork .
  4. CHAVES, J. T. F.,FREITAS, S. A. A., NatVi - A Framework for Agile Software Development, Service-oriented Architecture and Quality Assurance , in 20th International Conference on Computational Science and its Applications , 2020 . DOI: 10.1007/978-3-030-58817-5_33 . Tags: Software Architecture .
  5. Felipe Evangelista dos Santos, Implementation of the integration of the UnB service bus with monitoring tools . Master's Thesis in Applied Computing, University of Brasília (Brazil), 2020 Advisor(s): Sergio Freitas . Tags: Software Architecture .
    The adoption of a Service-Oriented Architecture (SOA) in the implementation of services and microservices in distributed system applications facilitates the use of development standards, maintenance, flexibility in service development, and interoperability between services and systems. The Computing Center (CPD) of the University of Brasília (UnB) engages in various software automation processes, ranging from the maintenance of existing systems to the development and deployment of new technological solutions. Continuous monitoring of the performance of services, microservices, and systems becomes crucial. This study, of an exploratory nature, aims to investigate solutions and tools for implementing and managing the monitoring of distributed services and systems at UnB, through systematic mapping. The research was theoretically grounded to develop a model that was applied to the monitoring module of the UnB service bus. Simulations were conducted with the developed solution, allowing the analysis of the integration between the service bus and the proposed monitoring tool.
  6. MOTA, V. F. S.,GOMES, R. L.,FREITAS, S. A. A., Internet das Coisas como Plataforma Multidisciplinar de Aprendizagem: Projetos Integradores Hardware/Software , 2020 . DOI: 10.5753/wei.2020.11138 . Tags: Active Learning .

2019

  1. CALAZANS, Angelica Toffano Seidel,MASSON, E.,SOUZA, M.,BRITO, I.,PALDES, R.,KOSLOSKI, RICARDO AJAX DIAS,RAMOS, C. S.,GUIMARAES, F., Ensino SUPERIOR com metodologias ativas: na prática, como se faz , Clube dos autores, 2019 . DOI: 10.29327/57070 . Tags: Active Learning .
  2. MENDES, F. F.,MENDES, EMILIA,SALLEH, NORSAREMAH, The relationship between personality and decision-making: A Systematic literature review , INFORMATION AND SOFTWARE TECHNOLOGY , 111(50-71), 2019 . DOI: 10.1016/J.INFSOF.2019.03.010 . Tags: Soft Skills .
  3. CABELLO, A. F.,FERREIRA, G. V.,IMBROISI, D.,ARRUDA, J. A.,FREITAS, S. A. A.,ALVAREZ, G. A., Forms of Admission in Comparative Perspective: Sisu at UnB , in XIX Colóquio Internacional de Gestão Universitária , 2019 . Tags: Learning Analytics .
  4. CHAVES, J. T. F.,FREITAS, S. A. A., A Systematic Literature Review for Service-oriented Architecture and Agile Development , in The 19th International Conference on Computational Science and its Applications , 2019 . DOI: 10.1007/978-3-030-24308-1_11 . Tags: Software Architecture .
  5. KOSLOSKI, RICARDO AJAX DIAS,RAMOS, CRISTIANE SOARES,CANEDO, E. D.,GOULART, H. B., Aprendizagem baseada em projetos aplicada em uma disciplina de integração de Engenharias: desafios e benefícios , in Simpósio Brasileiro de Informática na Educação (SBIE) , 2019 . DOI: 10.5753/cbie.sbie.2019.89 . Tags: Active Learning .
  6. LEMES, R. F.,FREITAS, S. A. A., Uso do algoritmo Apriori na avaliação da motivação em uma gamificação , in Simpósio Brasileiro de Informática na Educação (SBIE) , 2019 . DOI: 10.5753/cbie.sbie.2019.694 . Tags: Gamification, Active Learning .
  7. Salleh, N.,MENDES, F. F.,Mendes, E., A systematic mapping study of value-based software engineering , in 45th EUROMICRO Conference on Software Engineering and Advanced Applications , 2019 . DOI: 10.1109/SEAA.2019.00067 . Tags: Software Engineering, Soft Skills .
  8. James Taylor Faria Chaves, Service-Oriented Architecture (SOA), Agile Development Methods and Quality Assurance (QA) - a case study . Master's Thesis in Applied Computing, University of Brasília (Brazil), 2019 Advisor(s): Sergio Freitas . Tags: Software Architecture .
    This work introduces the NatVI framework, focusing on the integration between Service-Oriented Architecture (SOA), Agile Development, and Quality Assurance (QA). Developed from a literature review that identified and evaluated the trade-offs between SOA and agile methods, NatVI aims to provide a comprehensive solution for the software development cycle, especially for service-based applications. It includes best practices from SOA and agile principles, emphasizing the importance of QA, essential for software projects in dynamic business environments. A case study in a unit of the Brazilian federal government assessed the application of NatVI, observing improvements in software quality, understanding of agile methods, and client satisfaction with the development process. The study also highlighted limitations, such as the size of the IT team and the number of clients involved, leading to a subjective evaluation through semi-structured interviews. The preliminary results suggest that NatVI has potential, but also highlight the need for further research, paving the way for future studies on emerging technologies, such as containers and DevOps.
  9. Nogueira, Teresinha de Jesus Araújo Magalhães,Melo, Lívia Veleda de Sousa e,FREITAS, S. A. A.,Leite, Letícia Lopes,Macedo, Harineide Madeira, PROGRAMA APRENDIZAGEM PARA O 3º MILÊNIO (A3M): PROMOVENDO A INSTITUCIONALIZAÇÃO DE AÇÕES INOVADORAS NA UNB , 2019 . DOI: 10.1007/978-3-030-24308-1_11 . Tags: Active Learning .

2018

  1. FIGUEIREDO, R.M.C.,SANTOS, R.R.,FREITAS, S. A. A., Governança em tecnologia de informação e comunicação para o setor público , TCU, 2018 . DOI: 9788560365272 . Tags: Digital Transformation .
  2. MARSICANO, G. C., Processo de Aprendizagem Conversacional para a Elicitação de Requisitos: Uma nova possibilidade para a construção de relações entre engenheiro de software e seus stakeholders , Novas Ediçoes Acadêmicas, 2018 . DOI: 978-6202194716 . Tags: Active Learning, Requirements Engineering .
  3. CASTRO, THIAGO,LANNA, ANDRÉ,ALVES, VANDER,TEIXEIRA, LEOPOLDO,APEL, SVEN,SCHOBBENS, PIERRE-YVES, All roads lead to Rome: Commuting strategies for product-line reliability analysis , SCIENCE OF COMPUTER PROGRAMMING , 152(116-160), 2018 . DOI: 10.1016/j.scico.2017.10.013 . Tags: Software Product Line .
  4. FREITAS, S. A. A.,CANEDO, E. D.,JESUS, D. A., Calculating Similarity of Curriculum Lattes , IEEE Latin America Transactions , 16(1758), 2018 . DOI: 10.1109/tla.2018.8444396 . Tags: Learning Analytics .
  5. FREITAS, S. A. A.,CANEDO, EDNA,SANTOS FELISDÓRIO, RODRIGO,LEÃO, HELOISE, Analysis of the Risk Management Process on the Development of the Public Sector Information Technology Master Plan , INFORMATION , 9(248), 2018 . DOI: 10.3390/info9100248 . Tags: Digital Transformation .
  6. LANNA, ANDRÉ,CASTRO, THIAGO,ALVES, VANDER,RODRIGUES, GENAINA,SCHOBBENS, PIERRE-YVES,APEL, SVEN, Feature-family-based reliability analysis of software product lines , INFORMATION AND SOFTWARE TECHNOLOGY , 94(59-81), 2018 . DOI: 10.1016/j.infsof.2017.10.001 . Tags: Software Product Line .
  7. CALAZANS, ANGÉLICA,MASSON, ELOISA,PALDÊS, ROBERTO,GUIMARÃES, FERNANDO,RESENDE, KIANE,KOSLOSKI, RICARDO, Requisitos de Qualidade de Usabilidade: análise da utilização em sistemas de uma instituição financeira , in Workshop em Engenharia de Requisitos 2018 , 2018 . DOI: 10.17771/PUCRio.wer.inf2018-43 . Tags: Software Quality .
  8. Canedo, E. D.,Santos, G. A.,MENDES, F. F.,VENSON, E.,FIGUEIREDO, R. M. C., Why there is still few women in Engineering? A perspective from female students and professors in an Engineering campus , in 48th Annual Frontiers in Education (FIE) Conference (FIE 2018) , 2018 . DOI: 10.1109/FIE.2018.8659171 . Tags: Teamwork .
  9. COSTA OLIVEIRA, EDGARD,ALVES DE JESUS, DIONLAN,FREITAS, S. A. A.,DIAS CANEDO, EDNA, Similarities Building a Network between Researchers based on the Curriculum Lattes Platform , in 20th International Conference on Enterprise Information Systems , 2018 . DOI: 10.5220/0006664102030214 . Tags: Learning Analytics .
  10. CUNHA, G. C. A.,BARRAQUI, L. P.,FREITAS, S. A. A., Evaluating the use of gamification in mathematics learning in primary school children , in 48th Annual Frontiers in Education (FIE) , 2018 . DOI: 10.1109/FIE.2018.8658950 . Tags: Gamification, Active Learning .
  11. LEAO, H. A. T.,SOUZA, R. V. F.,MACIEL, A. A. F.,FREITAS, S. A. A.,CANEDO, E. D., Gamificação aplicada ao desenvolvimento de software: Análise e Projeto , in XX ENCOINFO , 2018 . Tags: Gamification, Software Architecture .
  12. MARSICANO, G. C.,DE OLIVEIRA, VICTOR L.,DE S. MARIZ, LEILA M. R.,DA SILVA, FABIO Q. B., An initial understanding of task interdependence in software engineering , in the 11th International Workshop , 2018 . DOI: 10.1145/3195836.3195851 . Tags: Soft Skills .
  13. MELO, L. V. S. E.,NOGUEIRA, T. J.,FREITAS, S. A. A.,LEITE, L. L., Programa A3M: construção e socialização de ações pedagógicas inovadoras na UNB , in X Simpósio Nacional de Educação , 2018 . Tags: Active Learning, Education .
  14. Mendes, Fabiana Freitas, The relationship between personality and value-based decision-making , in the 40th International Conference , 2018 . Tags: Soft Skills .
  15. NOGUEIRA, T. J. A.,MELO, L. V. S. E.,FREITAS, S. A. A.,LEITE, L. L.,MACEDO, H., Programa Aprendizagem para o 3º Milênio (A3M): Identificando o processo de Mediação Pedagógica em Espaços Integrados de Ensino e Aprendizagem , in XV Congresso Brasileiro de Ensino Superior a Distância , 2018 . Tags: Active Learning, Education .
  16. RAMOS, CRISTIANE SOARES,KOSLOSKI, Ricardo Ajax Dias,VENSON, ELAINE,DA COSTA FIGUEIREDO, REJANE M.,DEON, VICTOR HUGO A., TBL as an active learning-teaching methodology for software engineering courses , in the XXXII Brazilian Symposium , p289, 2018 . DOI: 10.1145/3266237.3266253 . Tags: Active Learning .
  17. RIBEIRO, A. S.,CANEDO, E. D.,FREITAS, S. A. A., An Implementation of the OAuth 2.0 for an Enterprise Service Bus , in 18th International Conference on Computational Science and Its Applications , 2018 . DOI: 10.1007/978-3-319-95162-1_32 . Tags: Software Architecture .
  18. DANTAS, J. M.,FREITAS, S. A. A., Gestão de Continuidade de Serviços de TI: Site de Contingência , 2018 . DOI: 9788560365272 . Tags: Digital Transformation .
  19. FELISDORIO, R. C. S.,FREITAS, S. A. A., Análise do processo de gestão de riscos na elaboração do plano diretor de tecnologia da informação – PDTI no setor público , 2018 . DOI: 9788560365272 . Tags: Digital Transformation .
  20. MARTINS, L. B.,FREITAS, S. A. A., Gestão de riscos e governança de TI aplicada à rede de comunicação governamental , 2018 . DOI: 9788560365272 . Tags: Digital Transformation .
  21. POLETTO, J. A. R.,FREITAS, S. A. A., Identificação de riscos em fiscalizações de obras públicas realizadas pelo TCU e o papel da tecnologia da informação em mitigá-los , 2018 . DOI: 9788560365272 . Tags: Digital Transformation .

2017

  1. ARAUJO, A. N. L.,BORGES, K. C. S.,FREITAS, S. A. A.,CANEDO, E. D.,SILVA, W. C. M. P., Experience and Innovation Factory: Adaptation of an Experience Factory Model for a Research and Development Laboratory , in Americas Conference on Information Systems 2017 , 2017 . Tags: Software Architecture, Teamwork .
  2. CUNHA, GEOVÂNIA,BARRAQUI, LUCIANA,FREITAS, S. A. A., Uso da gamificação nos anos iniciais do ensino fundamental brasileiro , in XXVIII Simpósio Brasileiro de Informática na Educação SBIE , 2017 . DOI: 10.5753/cbie.sbie.2017.1742 . Tags: Gamification, Education, Active Learning .
  3. DIAS CANEDO, EDNA,SANTOS, GIOVANNI ALMEIDA,FREITAS, S. A. A., Analysis of the teaching-learning methodology adopted in the introduction to computer science classes , in 2017 IEEE Frontiers in Education Conference (FIE) , 2017 . DOI: 10.1109/FIE.2017.8190556 . Tags: Active Learning .
  4. FREITAS, S. A. A.,CANEDO, E. D.,FRINHANI, C. L.,FERNANDES, M. V.,SILVA, M. C., Evaluation of an Automatic Essay Correction System Used as an Assessment Tool , in 19th International Conference on Human-Computer Interaction , 2017 . DOI: 10.1007/978-3-319-58700-4_18 . Tags: Machine Learning, Natural Language Processing .
  5. FREITAS, S. A. A.,LACERDA, ARTHUR R. T.,CALADO, PAULO M. R. O.,LIMA, THIAGO S.,DIAS CANEDO, EDNA, Gamification in education: A methodology to identify student's profile , in 2017 IEEE Frontiers in Education Conference (FIE) , 2017 . DOI: 10.1109/FIE.2017.8190499 . Tags: Gamification, Active Learning .
  6. MARSICANO, G. C.,Pereira, D.V.,SILVA, F. Q. B.,França, C., Team Maturity in Software Engineering Teams , in 11th International Symposium on Empirical Software Engineering and Measurement , 2017 . DOI: 10.1109/ESEM.2017.36 . Tags: Teamwork .
  7. MELO, L. V. S. E.,FREITAS, S. A. A.,NOGUEIRA, T. J.,ANDRADE, M.,LOURENCO, V., Programa Aprendizagem para o Terceiro Milênio (A3M): política de valorização e promoção de ações educacionais inovadoras na Universidade de Brasília , in XIV Congresso Brasileiro de Ensino Superior a Distância , 2017 . Tags: Active Learning, Education .
  8. Pereira, D.V.,MARSICANO, G. C.,SILVA, F. Q. B.,Ribeiro, D.M., Team Maturity in Software Engineering Teams: a Work in Progress , in 2017 IEEE/ACM 10th International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE) , 2017 . DOI: 10.1109/CHASE.2017.2 . Tags: Teamwork .

2016

  1. CALAZANS, ANGELICA TOFFANO SEIDEL,KOSLOSKI, Ricardo Ajax Dias,FERNANDO, G., Proposta de modelo de medições para contratação do gerenciamento de processo de negócio (Business Process Management - BPM) , Revista de Gestão da Tecnologia e Sistemas de Informação , 13(275-300), 2016 . DOI: 10.4301/S1807-17752016000200007 . Tags: Digital Transformation .
  2. Endo, L,MENDES, F. F.,Canedo, E. D., Supportive metrics to estimate the effort to develop Business Intelligence system , in 11th Iberian Conference on Information Systems and Technologies (CISTI) , 2016 . DOI: 10.1109/CISTI.2016.7521476 . Tags: Digital Transformation .
  3. FREITAS, S. A. A.,LIMA, THIAGO,CANEDO, EDNA,COSTA, RICARDO LOPES, Gamificação e avaliação do engajamento dos estudantes em uma disciplina técnica de curso de graduação , in XXVII Simpósio Brasileiro de Informática na Educação , 2016 . DOI: 10.5753/cbie.sbie.2016.370 . Tags: Gamification, .
  4. FREITAS, S. A. A.,SILVA, RITA C.,CANEDO, EDNA D.,LUCENA, TIAGO FRANKLIN R., A tool for students' grouping in classroom , in 2016 IEEE Frontiers in Education Conference (FIE) , 2016 . DOI: 10.1109/FIE.2016.7757708 . Tags: Learning Analytics .
  5. FREITAS, S. A. A.,SILVA, RITA DE CASSIA,LUCENA, TIAGO FRANKLIN R.,RIBEIRO, EDUARDO DO N.,LIMA, VICTOR COTRIM DE,SILVA, RODRIGO M. S. DA, Smart Quizzes in the Engineering Education , in 2016 49th Hawaii International Conference on System Sciences (HICSS) , 2016 . DOI: 10.1109/HICSS.2016.17 . Tags: Artificial Intelligence, Education .
  6. FREITAS, S. A. A.,SILVA, WANDER C. M. P.,MARSICANO, GEORGE, Using an Active Learning Environment to Increase Students' Engagement , in 2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET) , 2016 . DOI: 10.1109/CSEET.2016.24 . Tags: Active Learning .
  7. FRINHANI, CRISTOVAO LIMA,FREITAS, S. A. A.,FERNANDES, MAURICIO VIDOTTI,DIAS CANEDO, EDNA, An automatic essay correction for an active learning environment , in 2016 IEEE/ACS 13th International Conference of Computer Systems and Applications (AICCSA) , 2016 . DOI: 10.1109/AICCSA.2016.7945769 . Tags: Artificial Intelligence, Machine Learning, Natural Language Processing .
  8. MARSICANO, GEORGE,MENDES, FABIANA FREITAS,FERNANDES, MAURICIO VIDOTTI,FREITAS, S. A. A., An Integrated Approach to the Requirements Engineering and Process Modelling Teaching , in 2016 IEEE 29th International Conference on Software Engineering Education and Training (CSEET) , 2016 . DOI: 10.1109/CSEET.2016.23 . Tags: Active Learning, Requirements Engineering .
  9. NAYARA, BRUNA,CRUZ, LUDIMILA DA BELA,FREITAS, S. A. A., Metodologia para avaliação da gamificação em jogos , in XXVII Simpósio Brasileiro de Informática na Educação , 2016 . DOI: 10.5753/cbie.sbie.2016.510 . Tags: Gamification .
  10. RODRIGUES, LEANDRO VELOSO,FREITAS, S. A. A.,MENDES, FABIANA, Um estudo sobre o perfil das equipes de desenvolvimento de softwares educacionais , in XXVII Simpósio Brasileiro de Informática na Educação , 2016 . DOI: 10.5753/cbie.sbie.2016.159 . Tags: Teamwork .
  11. VALENCA, K. S.,CANEDO, E. D.,KOSLOSKI, R. A. D.,FREITAS, S. A. A., Proposed Data Model for a Historical Base Tool , in 11th International Conference on Software Engineering Advances (ICSEA) , 2016 . Tags: Software Quality .

2015

  1. LOJA, L. F. B.,MENDES, F. F.,OLIVEIRA, J. L., Sinfonia: orquestrando processos de negócio , Novas Edições Acadêmicas, 2015 . DOI: 978-3639698558 . Tags: Soft Skills .
  2. LOJA, LUIZ FERNANDO BATISTA,GOMIDE, RENATO DE SOUSA,Mendes, Fabiana Freitas,TEIXEIRA, RICARDO ANTONIO GONÇALVES,LEMOS, RODRIGO PINTO,FLÔRES, EDNA LÚCIA, A concept-environment for computer-based augmentative and alternative communication founded on a systematic review , Research on Biomedical Engineering , 31(257-272), 2015 . DOI: 10.1590/2446-4740.0601 . Tags: Soft Skills .
  3. MACIEL, C.,SOUZA, P. C.,VITERBO, J.,MENDES, F. F.,SEGHROUCHNI, A., A Multi-agent Architecture to Support Ubiquitous Applications in Smart Environments , COMMUNICATIONS IN COMPUTER AND INFORMATION SCIENCE (PRINT) , 498(106), 2015 . DOI: 10.1007/978-3-662-46241-6_9 . Tags: Artificial Intelligence .
  4. RAMOS, C. S.,OLIVEIRA, K. M.,ROCHA, A. R. C., Critical issues in SPI Programs: A Holistic View , in The First International Conference on Advances and Trends in Software Engineering , p60-66, 2015 .
  5. RAMOS, C. S.,OLIVEIRA, K. M.,ROCHA, A. R. C., Planejamento de Programa de Melhoria Abordagem Multimodelo , in Simpósio Brasileiro de Qualidade de Software , p79-93, 2015 . DOI: 10.5753/sbqs.2015.15215 . Tags: Software Architecture .
  6. RODRIGUES, G. N.,ALVES, V. R.,NUNES, V.,LANNA, André Luiz Peron Martins,CORDY, M.,SCHOBBENS, P.,SHARIFLOO, A. M.,LEGAY, A., Modeling and Verification for Dependability in Software Product Lines , in International Symposium on High Assurance Systems Engineering (HASE) , 2015 . DOI: 10.1109/HASE.2015.34 . Tags: Software Product Line .
  7. VERGARA, G. F.,CANEDO, E. D.,FREITAS, S. A. A., Deployment of Collaborative Softwares as a Service in a Private Cloud to a Software Factory , in 15th Computational Science and Its Applications (ICCSA) , 2015 . DOI: 10.1007/978-3-319-21404-7_24 . Tags: Software Architecture .
  8. MACIEL, CRISTIANO,de Souza, Patricia Cristiane,Viterbo, José,Mendes, Fabiana Freitas,El Fallah Seghrouchni, Amal, A Multi-agent Architecture to Support Ubiquitous Applications in Smart Environments , 2015 . DOI: 10.1007/978-3-662-46241-6_9 . Tags: Artificial Intelligence .