Rethinking HCI Education: Gamification, Heuristics, and Project-Based Learning in Action
This article proposes a pedagogical approach to teaching Human-Computer Interaction (HCI) in Software Engineering by combining heuristic evaluation, gamification, and project-based learning. Using questionnaires, statistical analysis, prototyping, and user validation, the method—based on the Octalysis framework—proved effective in improving interface quality and student engagement through educational (Role-Playing Game) RPG elements.
Abstract
This article proposes a pedagogical approach to teaching Human-Computer Interaction (HCI) in Software Engineering by combining heuristic evaluation, gamification, and project-based learning. Using questionnaires, statistical analysis, prototyping, and user validation, the method—based on the Octalysis framework—proved effective in improving interface quality and student engagement through educational (Role-Playing Game) RPG elements.
BibTeX
@inproceedings{2025-ana-julia-mendes-santos-repensando-a-educacao-em-ihc-gamificacao-heuristicas-e-aprend,
author = {Ana Júlia Mendes Santos and Maria Clara Oleari de Araújo and Júlia Rocha Fortunato and Maurício Ferreira de Araújo and Sergio Antônio Andrade de Freitas},
title = {Rethinking HCI Education: Gamification, Heuristics, and Project-Based Learning in Action},
year = {2025},
volume = {16111},
pages = {106-116},
publisher = {Springer Berlin Heidelberg},
doi = {10.1007/978-3-032-05008-3_55}
}