Designing an Octalysis-guided gamification intervention for continuous code-quality improvement: a design-oriented empirical case study in a financial institution
Preprint posted on SSRN on 28 April 2026. It presents the design of a gamified intervention for continuous code-quality improvement in a financial institution; it does not yet establish causal improvement after deployment. It is related to, but bibliographically distinct from, the work reported for HICSS 2027.
Abstract
Preprint posted on SSRN on 28 April 2026. It presents the design of a gamified intervention for continuous code-quality improvement in a financial institution; it does not yet establish causal improvement after deployment. It is related to, but bibliographically distinct from, the work reported for HICSS 2027.
BibTeX
@misc{2026-lucas-linard-designing-an-octalysis-guided-gamification-intervention-for-continuous-c,
author = {Lucas Linard and Igor Simões and Thiago Silva and João Júnior and Sérgio Freitas},
title = {Designing an Octalysis-guided gamification intervention for continuous code-quality improvement: a design-oriented empirical case study in a financial institution},
year = {2026},
publisher = {SSRN},
doi = {10.2139/ssrn.6670536}
}