Support Tool for the Construction of Gamification Projects
Motivation is the driving force that leads people to achieve goals, objectives, or solve problems. This project proposes the creation of a tool that, through the use of gamification elements, allows the user to shape that motivation. The idea of using gamification to make people feel as motivated in real life as they do while playing has been explored by various authors in recent years. Integrating technology with gamification aims to extend the reach of gamification to the public. Gamification not only uses game elements to motivate but also generates engagement, making people committed to their personal goals, corporate objectives, or any other cause where gamification is applied. The development of the tool began with a literature review, from which a specific gamification model was selected to form the core of the tool. The initial proposal was crafted with the intention of providing users with a support tool for the construction of gamification projects. The developed tool aligns with this philosophy.
Abstract
Motivation is the driving force that leads people to achieve goals, objectives, or solve problems. This project proposes the creation of a tool that, through the use of gamification elements, allows the user to shape that motivation. The idea of using gamification to make people feel as motivated in real life as they do while playing has been explored by various authors in recent years. Integrating technology with gamification aims to extend the reach of gamification to the public. Gamification not only uses game elements to motivate but also generates engagement, making people committed to their personal goals, corporate objectives, or any other cause where gamification is applied. The development of the tool began with a literature review, from which a specific gamification model was selected to form the core of the tool. The initial proposal was crafted with the intention of providing users with a support tool for the construction of gamification projects. The developed tool aligns with this philosophy.
BibTeX
@mastersthesis{2016-ludimila-da-bela-cruz-ferramenta-de-apoio-a-construcao-de-projetos-de-gamificacao,
author = {Ludimila da Bela Cruz},
title = {Support Tool for the Construction of Gamification Projects},
year = {2016},
publisher = {Biblioteca Central da Universidade de Brasília}
}