
2025-2026 PIBIC project focused on creating a predictive framework for student engagement and performance in gamified learning environments by combining Octalysis, neuroscientific …
CEDIS
2 min read

2025-2026 PIBIC project focused on creating a predictive framework for student engagement and performance in gamified learning environments by combining Octalysis, neuroscientific …
CEDIS
2 min read
This article presents an innovative process for identifying the motivational profiles of a specific target audience using three distinct strategies: assessment by judges, …
CEDIS Team
1 min read
Conference by Sergio Antônio Andrade Freitas, Mylena Angélica S. Farias, Cristiane S. Ramos, Marcus Vinícius Paiva Martins, Juan Mangueira Alves, Leda Cardoso S. Pinto (2024).
CEDIS Team
Tcc by Antonio Rangel Chaves, Vitor Diniz Pagani Vieira Ribeiro (2024).
CEDIS Team
Conference by Sergio Antônio Andrade Freitas, Cristiane S. Ramos, Eduardo Bessa Pereira da Silva, Marcia Renata Mortari, Dianne Magalhaes Viana (2024).
CEDIS Team
In today's fast-paced world characterized by rapid knowledge evolution and increasing information valuation, the education sector faces unprecedented challenges. These challenges …
CEDIS Team
1 min read
This project aims to present the implementation of an application for the gamified discipline of Human-Computer Interaction at the University of Brasília (UnB). Gamificationis an …
CEDIS Team
1 min read
Book by RAMOS, C. S., VIANNA, D. M., BESSA, E., MORTARI, M. R., FREITAS, S. A. A. (2023).
CEDIS Team
In the last decade gamification has gained greater prominence due to its ability to generate motivation and engagement by applying game elements in non-gaming contexts. The …
CEDIS Team
1 min read
The goal of this work is to design and implement a system for analyzing learning indicator metrics related to the Learning for the Third Millennium (A3M) program. The system serves …
CEDIS Team
1 min read
The use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability …
CEDIS Team
1 min read

Ongoing umbrella project focused on research and development of digital strategies, gamification, indicators, and educational products for teaching, science outreach, and software …
CEDIS
3 min read