The use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability …
CEDIS Team
1 min read
The use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability …
CEDIS Team
1 min read

Ongoing umbrella project focused on research and development of digital strategies, gamification, indicators, and educational products for teaching, science outreach, and software …
CEDIS
3 min read
Book_Section by MELO, L. V. S. E., NOGUEIRA, T. J. A. M., LEITE, L. L., FREITAS, S. A. A. (2021).
CEDIS Team
Tcc by Lucas Gomes Pereira (2020).
CEDIS Team
Workshop by MOTA, V. F. S., GOMES, R. L., FREITAS, S. A. A. (2020).
CEDIS Team
Conference by KOSLOSKI, RICARDO AJAX DIAS, RAMOS, CRISTIANE SOARES, CANEDO, E. D., GOULART, H. B. (2019).
CEDIS Team
Book by CALAZANS, Angelica Toffano Seidel, MASSON, E., SOUZA, M., BRITO, I., PALDES, R., KOSLOSKI, RICARDO AJAX DIAS, RAMOS, C. S., GUIMARAES, F. (2019).
CEDIS Team
Tcc by Victor Hugo Arnaud Deon (2019).
CEDIS Team
Book Chapter by Nogueira, Teresinha de Jesus Araújo Magalhães, Melo, Lívia Veleda de Sousa e, FREITAS, S. A. A., Leite, Letícia Lopes, Macedo, Harineide Madeira (2019).
CEDIS Team
Conference by LEMES, R. F., FREITAS, S. A. A. (2019).
CEDIS Team
Conference by CUNHA, G. C. A., BARRAQUI, L. P., FREITAS, S. A. A. (2018).
CEDIS Team
Book by MARSICANO, G. C. (2018).
CEDIS Team