In today's fast-paced world characterized by rapid knowledge evolution and increasing information valuation, the education sector faces unprecedented challenges. These challenges …
CEDIS Team
In today's fast-paced world characterized by rapid knowledge evolution and increasing information valuation, the education sector faces unprecedented challenges. These challenges …
CEDIS Team
This project aims to present the implementation of an application for the gamified discipline of Human-Computer Interaction at the University of Brasília (UnB). Gamificationis an …
CEDIS Team
Book by RAMOS, C. S., VIANNA, D. M., BESSA, E., MORTARI, M. R., FREITAS, S. A. A. (2023).
CEDIS Team
In the last decade gamification has gained greater prominence due to its ability to generate motivation and engagement by applying game elements in non-gaming contexts. The …
CEDIS Team
The goal of this work is to design and implement a system for analyzing learning indicator metrics related to the Learning for the Third Millennium (A3M) program. The system serves …
CEDIS Team
The use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability …
CEDIS Team

Ongoing umbrella project focused on research and development of digital strategies, gamification, indicators, and educational products for teaching, science outreach, and software …
CEDIS
Tcc by João Lucas Sousa Reis, João Vítor Morandi Lemos (2021).
CEDIS Team
Book Section by MELO, L. V. S. E., NOGUEIRA, T. J. A. M., LEITE, L. L., FREITAS, S. A. A. (2021).
CEDIS Team
Tcc by Lucas Gomes Pereira (2020).
CEDIS Team
Workshop by MOTA, V. F. S., GOMES, R. L., FREITAS, S. A. A. (2020).
CEDIS Team
Conference by KOSLOSKI, RICARDO AJAX DIAS, RAMOS, CRISTIANE SOARES, CANEDO, E. D., GOULART, H. B. (2019).
CEDIS Team