Gamification is a process that uses elements, techniques, and game design mechanics in contexts not related to games, aiming to increase user motivation, participation, and engagement. Gamification has been applied in various fields, such as education, marketing, health, and corporate training.
CEDIS
A research project in partnership with IBICT and funded by FINATEC, aimed at enhancing the user experience of the Canal Ciência through the use of gamification.
CEDIS
Teaching project, "Human-Computer Interaction" course, an educational innovation promoted by CEDIS in the Software Engineering course at the University of Brasília
CEDIS
Teaching project, "Software Development" course, an educational innovation promoted by CEDIS at the University of Brasília.
CEDIS
Galactic Journey, a Gamification for the Canal Ciência Portal.
CEDIS
Full Professor at the University of Brasília (UnB), working in the undergraduate Software Engineering program and the Graduate Program in Applied Computing.
CEDIS
Associate Professor at the University of Brasília (UnB), working in the undergraduate Software Engineering program and the Graduate Program in Applied Computing.
CEDIS
Professor at the University of Brasília (UnB), working in the undergraduate Software Engineering program.
CEDIS
Master's student in Applied Computing at PPCA, University of Brasília.
CEDIS
Undergraduate in Software Engineering, University of Brasília
CEDIS
Undergraduate in Software Engineering, University of Brasília
CEDIS
Undergraduate in Software Engineering, University of Brasília
CEDIS