
Gamification is a process that uses elements, techniques, and game design mechanics in contexts not related to games, aiming to increase user motivation, participation, and engagement. Gamification has been applied in various fields, such as education, marketing, health, and corporate training.

CEDIS

A research project in partnership with IBICT and funded by FINATEC, aimed at enhancing the user experience of the Canal Ciência through the use of gamification.

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Teaching project, "Human-Computer Interaction" course, an educational innovation promoted by CEDIS in the Software Engineering course at the University of Brasília

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Teaching project, "Software Development" course, an educational innovation promoted by CEDIS at the University of Brasília.

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Galactic Journey, a Gamification for the Canal Ciência Portal.

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Chair Professor at the University of Brasília (UnB), working in the undergraduate Software Engineering program and the Graduate Program in Applied Computing.

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Full Professor at the University of Brasília (UnB), working in the undergraduate Software Engineering program and the Graduate Program in Applied Computing.

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Associate Professor at the University of Brasília (UnB), working in the undergraduate Software Engineering program.

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Master's student in Applied Computing at PPCA, University of Brasília.

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Undergraduate in Software Engineering, University of Brasília

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Undergraduate in Software Engineering, University of Brasília

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Undergraduate in Software Engineering, University of Brasília

CEDIS