
CEDIS platform created to support the design, management, and analysis of gamified educational and collaborative experiences.

CEDIS

Gamification is a process that uses elements, techniques, and game design mechanics in contexts not related to games, aiming to increase user motivation, participation, and engagement. Gamification has been applied in various fields, such as education, marketing, health, and corporate training.

CEDIS

Software for Good (SpB) is a collective—a community of people and organizations, meanings, actions, solutions, feelings, and energies aligned to generate good through the use of software.

CEDIS

Educational project, part of the 'Software Requirements' course, an educational innovation developed by CEDIS at the University of Brasília.

CEDIS

A research project in partnership with IBICT and funded by FINATEC, aimed at enhancing the user experience of the Canal Ciência through the use of gamification.

CEDIS

Teaching project, "Human-Computer Interaction" course, an educational innovation promoted by CEDIS in the Software Engineering course at the University of Brasília

CEDIS

Teaching project, "Software Development" course, an educational innovation promoted by CEDIS at the University of Brasília.

CEDIS

Galactic Journey, a Gamification for the Canal Ciência Portal.

CEDIS

Full Professor at the University of Brasília (UnB), working in the undergraduate Software Engineering program and the Graduate Program in Applied Computing.

CEDIS

Professor at the University of Brasília (UnB), working in the Software Engineering undergraduate program and the Graduate Program in Applied Computing with a focus on requirements, human aspects, and software engineering education.

CEDIS

Professor at the University of Brasília (UnB), working in the Software Engineering undergraduate program on software quality, digital government, and software engineering education.

CEDIS

Master's student in Applied Computing at PPCA, University of Brasília.

CEDIS