The application of gamified processes in the field of education has become increasingly common over the last few decades. Each project has unique characteristics, utilizing …
CEDIS Team
The application of gamified processes in the field of education has become increasingly common over the last few decades. Each project has unique characteristics, utilizing …
CEDIS Team
Tcc by Lucas Gomes Pereira (2020).
CEDIS Team
Tcc by Bruno Contessotto Bragança Pinheiro (2019).
CEDIS Team
Conference by LEMES, R. F., FREITAS, S. A. A. (2019).
CEDIS Team
Conference by CUNHA, G. C. A., BARRAQUI, L. P., FREITAS, S. A. A. (2018).
CEDIS Team
Conference by LEAO, H. A. T., SOUZA, R. V. F., MACIEL, A. A. F., FREITAS, S. A. A., CANEDO, E. D. (2018).
CEDIS Team
Currently, individuals are spending an increasing amount of time using devices connected to the internet, making it a challenge to capture and maintain the attention of a specific …
CEDIS Team
In recent years, social media platforms have gained significant visibility in the technological landscape, becoming a predominant channel for communication and information …
CEDIS Team
Conference by FREITAS, S. A. A., LACERDA, ARTHUR R. T., CALADO, PAULO M. R. O., LIMA, THIAGO S., DIAS CANEDO, EDNA (2017).
CEDIS Team
The usage of software has grown as computers become popular. There have emerged, both in academia and in the market, technological solutions for several areas, among them …
CEDIS Team
Conference by CUNHA, GEOVÂNIA, BARRAQUI, LUCIANA, FREITAS, S. A. A. (2017).
CEDIS Team
Tcc by Bruna Nayara Lima (2016).
CEDIS Team