
Públio Pastrolin Cavalcante defended at UnB’s PPCA a dissertation evaluating how gamification applied to police intelligence activities affects the quality of reports produced.
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Públio Pastrolin Cavalcante defended at UnB’s PPCA a dissertation evaluating how gamification applied to police intelligence activities affects the quality of reports produced.
CEDIS
1 min read

IHC Journey - An RPG adventure in learning the Human-Computer Interaction course.
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Innovative gamification by Prof. Sergio Freitas engages Software Engineering students with a playful and effective approach.
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João Vitor de Moura Rosa Silva defended at FCTE/UnB an undergraduate thesis building SAMI — a system for analyzing learning indicator metrics in active-methodology courses.
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Rafael Santos Teodosio defended at FCTE/UnB an undergraduate thesis designing and implementing $tudy — a gamified system aimed at supporting the financial education of young …
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Cauê Mateus Oliveira and Lucas Midlhey Cardoso Naves defended at FCTE/UnB an undergraduate thesis turning the study of Nielsen’s heuristics into a game — the University of …
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Érico Maximiano Bandeira defended at FCTE/UnB an undergraduate thesis introducing Pixel — a gamified tool for learning usability criteria during interface evaluation.
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Weiller Fernandes Pereira defended at FCTE/UnB an undergraduate thesis carrying out a systematic literature review on the use of frameworks in building education-oriented …
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Ana Cláudia Alves Mendes Araújo defended at UnB’s PPCA a dissertation applying gamification to the requirements elicitation process in software projects run at a federal public …
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Ateldy Borges Brasil Filho defended at FCTE/UnB an undergraduate thesis evaluating gamification applied in a junior enterprise — an organization with rotating teams, short cycles, …
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Paulo Markes Rodrigues de Oliveira Calado defended at FCTE/UnB an undergraduate thesis developing a strategy to identify improvement opportunities in gamified applications — …
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Tiago Ribeiro de Assunção defended at FCTE/UnB an undergraduate thesis applying gamification to the About Social Network to fight its weak spot: the network attracts new users …
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