Learning data structures and algorithms is a recurring challenge in computing-related courses, as it requires the understanding of abstract concepts, dynamic operations, and …
CEDIS Team
Learning data structures and algorithms is a recurring challenge in computing-related courses, as it requires the understanding of abstract concepts, dynamic operations, and …
CEDIS Team
Computer program registration granted by INPI under process BR512026005122-3, for a gamified mobile application for children ages 4 to 10, aligned with the Eu Me Protejo project's …
CEDIS Team
Computer program registration granted by INPI under process BR512026005120-7, for a gamified offline mobile application based on the "Pró-vida e Eu Me Protejo" project's Good …
CEDIS Team
Preprint posted on SSRN on 28 April 2026. It presents the design of a gamified intervention for continuous code-quality improvement in a financial institution; it does not yet …
CEDIS Team
Paper accepted at the Tools Track of the 40th Brazilian Symposium on Software Engineering (SBES 2026), presenting DevDog, a deployed gamified web platform with theory guides, …
CEDIS Team
This paper addresses the recurring difficulty faced by programming students in identifying code smells, a challenge that affects the understanding, maintenance, and evolution of …
CEDIS Team
This study evaluated the application of gamification to project management in a high-maturity software factory (CMMI Level 5), a setting in which governance and audit rituals often …
CEDIS Team
Conference by Cristiane Soares Ramos, Sergio Antônio Andrade de Freitas, Mylena Angélica Silva Farias, Wildemberg Sales da Silva Junior, Marcus Vinícius Paiva Martins, Leda Cardoso …
CEDIS Team
This work addresses the challenges faced by software development teams in maintaining continuous engagement and the visibility of individual progress within agile methodologies. …
CEDIS Team

Voluntary call for CEDIS activities - Student registration 2025.
CEDIS
1 min read
Tcc by Denniel William Roriz Lima (2025).
CEDIS Team

2025-2026 PIBIC project focused on creating a predictive framework for student engagement and performance in gamified learning environments by combining Octalysis, neuroscientific …
CEDIS