Conference by ERVEN, R. V., JUBE, D., SANTOS, H., FREITAS, S. A. A., CANEDO, E. D. (2023).
CEDIS Team
Conference by ERVEN, R. V., JUBE, D., SANTOS, H., FREITAS, S. A. A., CANEDO, E. D. (2023).
CEDIS Team
This project aims to present the implementation of an application for the gamified discipline of Human-Computer Interaction at the University of Brasília (UnB). Gamificationis an …
CEDIS Team
1 min read
In the last decade gamification has gained greater prominence due to its ability to generate motivation and engagement by applying game elements in non-gaming contexts. The …
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1 min read
Tcc by Luiz Henrique Fernandes Zamprogno, Victor Eduardo Araújo Ribeiro (2023).
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The goal of this work is to design and implement a system for analyzing learning indicator metrics related to the Learning for the Third Millennium (A3M) program. The system serves …
CEDIS Team
1 min read
The objective of this work is to design and implement a gamified system for financial education. The method used was the typical software engineering construction with requirements …
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1 min read
Conference by CAVALCANTI, P. P., FREITAS, S. A. A. (2022).
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Tcc by Victor Eduardo Araújo Ribeiro (2022).
CEDIS Team
The use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability …
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1 min read
Tcc by Cauê Mateus Oliveira, Lucas Midlhey Cardoso Naves (2022).
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Article by A. SOUSA E SILVA, MATEUS, BARROS DE SALES, ANDRÉ, MENDES, F. F. (2021).
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Ongoing umbrella project focused on research and development of digital strategies, gamification, indicators, and educational products for teaching, science outreach, and software …
CEDIS
3 min read