
Call n. 01/2023 - Scholarship selection for gamification project.
CEDIS
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Call n. 01/2023 - Scholarship selection for gamification project.
CEDIS
1 min read
Gamification is a way to use game elements and apply them in real-world contexts to motivate people and create a more productive environment. Considered a tool aimed at increasing …
CEDIS Team
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The gamification of non-playful activities has gained traction in the industrial, service, and educational sectors, demonstrating that introducing game elements into an environment …
CEDIS Team
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Conference by ASSIS, L. S., FREITAS, S. A. A. (2023).
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Conference by ERVEN, R. V., JUBE, D., SANTOS, H., FREITAS, S. A. A., CANEDO, E. D. (2023).
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This project aims to present the implementation of an application for the gamified discipline of Human-Computer Interaction at the University of Brasília (UnB). Gamificationis an …
CEDIS Team
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In the last decade gamification has gained greater prominence due to its ability to generate motivation and engagement by applying game elements in non-gaming contexts. The …
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Tcc by Luiz Henrique Fernandes Zamprogno, Victor Eduardo Araújo Ribeiro (2023).
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The goal of this work is to design and implement a system for analyzing learning indicator metrics related to the Learning for the Third Millennium (A3M) program. The system serves …
CEDIS Team
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The objective of this work is to design and implement a gamified system for financial education. The method used was the typical software engineering construction with requirements …
CEDIS Team
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Conference by CAVALCANTI, P. P., FREITAS, S. A. A. (2022).
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Tcc by Victor Eduardo Araújo Ribeiro (2022).
CEDIS Team