The use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability …
CEDIS Team
1 min read
Scientific publications
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The use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability …
CEDIS Team
1 min read
Tcc by Cauê Mateus Oliveira, Lucas Midlhey Cardoso Naves (2022).
CEDIS Team
Article by A. SOUSA E SILVA, MATEUS, BARROS DE SALES, ANDRÉ, MENDES, F. F. (2021).
CEDIS Team

Ongoing umbrella project focused on research and development of digital strategies, gamification, indicators, and educational products for teaching, science outreach, and software …
CEDIS
3 min read
Tcc by Ateldy Borges Brasil Filho (2021).
CEDIS Team
The success of a software project is closely linked to the clarity and accuracy of its requirements. These requirements outline the project scope and establish the expected …
CEDIS Team
1 min read
The application of gamified processes in the field of education has become increasingly common over the last few decades. Each project has unique characteristics, utilizing …
CEDIS Team
1 min read
Tcc by Lucas Gomes Pereira (2020).
CEDIS Team
Tcc by Bruno Contessotto Bragança Pinheiro (2019).
CEDIS Team
Conference by LEMES, R. F., FREITAS, S. A. A. (2019).
CEDIS Team
Conference by CUNHA, G. C. A., BARRAQUI, L. P., FREITAS, S. A. A. (2018).
CEDIS Team
Conference by LEAO, H. A. T., SOUZA, R. V. F., MACIEL, A. A. F., FREITAS, S. A. A., CANEDO, E. D. (2018).
CEDIS Team