Conference by ASSIS, L. S., FREITAS, S. A. A. (2023).
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Conference by ASSIS, L. S., FREITAS, S. A. A. (2023).
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Conference by ERVEN, R. V., JUBE, D., SANTOS, H., FREITAS, S. A. A., CANEDO, E. D. (2023).
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This project aims to present the implementation of an application for the gamified discipline of Human-Computer Interaction at the University of Brasília (UnB). Gamificationis an …
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In the last decade gamification has gained greater prominence due to its ability to generate motivation and engagement by applying game elements in non-gaming contexts. The …
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Tcc by Luiz Henrique Fernandes Zamprogno, Victor Eduardo Araújo Ribeiro (2023).
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The goal of this work is to design and implement a system for analyzing learning indicator metrics related to the Learning for the Third Millennium (A3M) program. The system serves …
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The objective of this work is to design and implement a gamified system for financial education. The method used was the typical software engineering construction with requirements …
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Conference by CAVALCANTI, P. P., FREITAS, S. A. A. (2022).
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Tcc by Victor Eduardo Araújo Ribeiro (2022).
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The use of gamification in the area of human-computer interaction has become a practice to engage and motivate users. In this work, the practice of gamification in the usability …
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Tcc by Cauê Mateus Oliveira, Lucas Midlhey Cardoso Naves (2022).
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Article by A. SOUSA E SILVA, MATEUS, BARROS DE SALES, ANDRÉ, MENDES, F. F. (2021).
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