
Digital innovation and gamification for teaching, outreach, and software engineering





Gamified application developed as a bachelor's thesis with academic support from CEDIS for managing and motivating agile teams, integrated with GitHub as a GitHub App with a …
CEDIS

Six integrated products — Deck Manager, Slides, Concept Studio, Atlas do Conhecimento, Learning Passport and Learning Analytics — that turn content into learning experiences, with …
CEDIS
Conference by Bruno Mello Andrade, Sergio Antônio Andrade de Freitas (2026).
CEDIS Team
Learning data structures and algorithms is a recurring challenge in computing-related courses, as it requires the understanding of abstract concepts, dynamic operations, and …
CEDIS Team
Paper accepted at the Tools Track of the 40th Brazilian Symposium on Software Engineering (SBES 2026), presenting DevDog, a deployed gamified web platform with theory guides, …
CEDIS Team
This paper addresses the recurring difficulty faced by programming students in identifying code smells, a challenge that affects the understanding, maintenance, and evolution of …
CEDIS Team
This study evaluated the application of gamification to project management in a high-maturity software factory (CMMI Level 5), a setting in which governance and audit rituals often …
CEDIS Team
This work addresses the challenges faced by software development teams in maintaining continuous engagement and the visibility of individual progress within agile methodologies. …
CEDIS Team
