Conference by Sergio Antônio Andrade de Freitas, André Corrêa da Silva, Milena de Faria Silva, Renan Carneiro Batista, Washington Luís Ribeiro de Carvalho Segundo (2026).
CEDIS Team
Conference by Sergio Antônio Andrade de Freitas, André Corrêa da Silva, Milena de Faria Silva, Renan Carneiro Batista, Washington Luís Ribeiro de Carvalho Segundo (2026).
CEDIS Team
Paper accepted at the XXXVII Brazilian Symposium on Computers in Education (SBIE 2026, submission #27258), presenting a semester-start diagnostic instrument for personalized and …
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Conference by Bruno Mello Andrade, Sergio Antônio Andrade de Freitas (2026).
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Computer program registration granted by INPI under process BR512026000889-1, with the certificate issued on February 18, 2026.
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Paper accepted at the Tools Track of the 40th Brazilian Symposium on Software Engineering (SBES 2026), presenting DevDog, a deployed gamified web platform with theory guides, …
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Conference by Éber Júnio Borges Moreira, Sergio Antônio Andrade de Freitas (2026).
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Conference by Cristiane Soares Ramos, Sergio Antônio Andrade de Freitas, Mylena Angélica Silva Farias, Wildemberg Sales da Silva Junior, Marcus Vinícius Paiva Martins, Leda Cardoso …
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This article proposes a pedagogical approach to teaching Human-Computer Interaction (HCI) in Software Engineering by combining heuristic evaluation, gamification, and project-based …
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Conference by Sergio Antônio Andrade Freitas, Mylena Angélica S. Farias, Cristiane S. Ramos, Marcus Vinícius Paiva Martins, Juan Mangueira Alves, Leda Cardoso S. Pinto (2024).
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Conference by Éber Júnio Borges Moreira, Sergio Antônio Andrade Freitas (2024).
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This article presents an innovative process for identifying the motivational profiles of a specific target audience using three distinct strategies: assessment by judges, …
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This paper proposes the incorporation of gamification with machine learning for the development of chatbots. The Gamified Chatbot Development Process (GCMP), is a process for the …
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1 min read