
Victor Hugo Alves de Carvalho defended in 2015 at FCTE/UnB an empirical undergraduate thesis comparing programming techniques on Android and measuring the effect of each on app …
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Victor Hugo Alves de Carvalho defended in 2015 at FCTE/UnB an empirical undergraduate thesis comparing programming techniques on Android and measuring the effect of each on app …
CEDIS
1 min read
Work reported by the authors for HICSS 60, scheduled for January 2027. Proceedings publication, pagination, and the paper DOI have not yet been confirmed. The related SSRN preprint …
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Conference by Bruno Mello Andrade, Sergio Antônio Andrade de Freitas (2026).
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Work reported by the authors for SBQS 2026. Proceedings publication, final pagination, and DOI have not yet been confirmed in an editorial source.
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Preprint posted on SSRN on 28 April 2026. It presents the design of a gamified intervention for continuous code-quality improvement in a financial institution; it does not yet …
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Paper accepted at the Tools Track of the 40th Brazilian Symposium on Software Engineering (SBES 2026), presenting DevDog, a deployed gamified web platform with theory guides, …
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Article by Ricardo Ajax Dias Kosloski, Leides Barroso de Azevedo Moura, Marília Miranda Forte Gomes (2026).
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This paper addresses the recurring difficulty faced by programming students in identifying code smells, a challenge that affects the understanding, maintenance, and evolution of …
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This study evaluated the application of gamification to project management in a high-maturity software factory (CMMI Level 5), a setting in which governance and audit rituals often …
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Article by Ricardo Ajax Dias Kosloski, Leides Barroso de Azevedo Moura, Marília Miranda Forte Gomes (2025).
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Tcc by Denniel William Roriz Lima (2025).
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Tcc by Caio Mesquita Vieira, Gabriel Marques de Souza (2025).
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